Guns Gore and Cannoli Review
Produced by Crazy Monkey Studios, Guns Gore and Cannoli dishes out some heat on the big 3. The object of the game is to make your way right and take out anybody and that stand your way. You start with a pistol and find 8 more guns along the way. And there's a good variety of enemies that are cleverly placed. Mixed in a with a few boss fights, local co-op and deathmatch, and you got yourself nice evening ahead of you. Each of the guns feels unique. You shoot with the right trigger and reload with R1. Your only methods of aim are by jumping, ducking or standing in the best position. Pulling off headshots deal 2 times damage. You can also kick your opponents away with circle. You jump with x, cycle weapons with square and triangle, which is a bit of a juggle, and throw grenades and cocktails with the left triggers. The voice acting is really good and the cutscenes are enjoyable and non intrusive, and you can skip them if you want. The art style looks like a highly produced flash animation or a comic strip, it's good-- but I sometimes had problems distinguishing what I could stand on and what I couldn't. The campaign has a balanced checkpoint system and 4 levels of difficulty. And there's always cannoli right around the corner so you can get your health back. I just wish there were more incentive and replay value, like higher achievements or online leaderboards. At least the multiplayer modes are awesome, up to four people, but no online. And I wish you other plays could just jump in. Overall, Guns Gore and Cannoli is a satisfying way of trading bullets in a 2D Environment. There's no doubt that if the devs take this formula expand it, refine it, and put it online that it'll become way more popular. What new things would you like to see in a sequel? It's coming out this summer.
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