Megaman 2 Perfect No Damage Walkthrough Airman
Airman has some of the ugliest enemies throughout the series. Wait for his horns to disappear then make a run for it. Jump again, turn around and shoot the bat. Anticipate the cones retracting so you can jump and run across to the next platform. You can desync the cones if the next head is half off the screen, which might make some jumps more difficult, so don't idle on the the head if possible. Don't worry if the bats appear just tap the direction you want to face. Sometimes I like to do a practice jump just so I can feel the timings. Take this next guy out quickly and steal his cloud. As soon as you kill this next one jump and take his could too. Jump shoot so you can get some early shots in on the third guy. If you don't get him the first time you might need to dodge a bolt and make a long jump. Hang on to the right of the platform even though it's hard to see. Shoot left. Now wait for the cloud to reappear while blindly firing at the 5th and final cloud enemy. This next part with the bird droppings is pretty easy, especially if you've already done Woodman or Crashman's level. Remember you can farm for health if you need.
Next up more floating steel goblins, or air tikki's or devil faces or whatever you want to call him. There's no platform between these next two so you wanna run a jump right before retracing. This is so make the next goblin appear in time so that their horns don't syncopate and prevent you from making a jump. This wasn't a perfect example, because my previous jump was a tad late. Luckily the jump was still makable.
One final jump and your done.
This fat dude passing wind isn't so much trouble just make sure he's well within the camera so you don't get blown back off the screen. There's also bird eggs you gotta watch out for behind the clouds. Listening to the music can help with the timing.
Each of Airman's 5 tornado patterns are dodgeable, some are much harder than others. This one here is the easiest, so hope you get this one alot. When he comes at you hang behind and get in some free shots. Be ready to jump and be swept to the right. His other patterns can be dodged by short jumping and at least one of them is pixel perfect. You can actually finish him off faster but he should never be able to get more than six attempts to hit you.
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