Hideous Destructor | Chex Quest 2: Terror in Chex City | No Failure Runs | Part 1
Initially, I wasn't really planning to run CQ with HDest. While Sneaky Doom with CQ1 proved interesting for the most part, I find that the encounters aren't as peppy for heavy combat mods like HDest. However, a recent addition from the Peppergrinder addon changes that decision pretty much single handedly.
The Zorcher was recently added that functions mechanically different from how one would assume it works in Chex Quest. For one, it doesn't do the fake "teleport" thing that's really just renamed killing (in the technical sense), it genuinely does teleport enemies away to a randomly selected spot in the map. Its usefulness in vanilla HDest would be to throw off high tier enemies to allow players to breathe in particularly hectic combat. However, due to the random nature of the device, it is unfortunately possible to teleport enemies away not 5 meters away from you.
With this in mind, a sentence from Chex Quest's intro loops in my head. The doctor's statement regarding Flemoids' invulnerability to conventional weapons. I know exactly what to do in that moment. I recoded most of the enemies in CQ (not counting bosses that you need to drop to finish the map) to be totally invulnerable to all weapons, forcing me to use the Zorcher to teleport them away incase they get in the way. This quickly turns CQ into some kind of survival horror setup where I have to evade the Flemoids 9 times out of 10. Slap in DDZ and some self cobbled ambient music, and we're almost golden.
However, I still ran into a bit of an issue. The Zorcher in Peppergrinder takes a whole battery to fire, and there's surprisingly not a lot of batteries in CQ to work with. Thankfully, an addon to add a handcranked battery charger is available from sonoda, modified by FDA to nerf the charge further. Took the time to reskin it to look different (since the original one looks like a recolored Oddball), and that was it. Perfect. Got a loadout setup to have just the Zorcher and the battery charger.
Time to see if this game pulls well as a survival horror one.
Mods Used:
PurpleHippo's Almost Universal Doom: https://cdn.discordapp.com/attachments/435957177144836097/729070525288284300/PurpleHippoAlmostUniversalDoom.7z
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
Invulnerable Flemoids: https://www.mediafire.com/file/6zftkx9vl9ne5wz/z_HDaddon_ChexInvulnerable.pk3/file
HDest BulletLib: https://gitlab.com/accensi/hd-addons/hdbulletlib
HDest Peppergrinder: https://gitlab.com/hdiscord-saltmines/hd-peppergrinder
DarkDoomZ: https://forum.zdoom.org/viewtopic.php?f=43&t=57247
ZFootsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=60401
HDest Bullet Tracers: https://cdn.discordapp.com/attachments/462331550768431104/950250011520819200/HDBulletTracers_v3.875.zip
HDest Handcharger: https://cdn.discordapp.com/attachments/462331550768431104/951987943092944936/handcharge_nerfed.zip
HDest Handcharger Reskin: https://cdn.discordapp.com/attachments/462331550768431104/885459999336316968/handcharge_skulltagrailgun_RECBhandcrank.zip
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