Hideous Destructor | Lost Civilization | No Failure Runs | Part 13
Funnily enough, this demo was recorded right before the GPU got "cleaned". Been holding out on recording this for the whole week while it was off getting its fans fixed, but atlast I can finally do something about it.
Notice the two zombies that are slightly merging into the walls, they can go further than that. Uh hum, this map would do something that cruel, enemies shooting at you through either gaps in the forest walls or just straight up have a part of the forest wall BE A WALK/SHOOTTHROUGHABLE WALL. You'll notice my enthusiastic BFG usages despite being in mostly CQC environs due to the shenanigans this infernal map pulls in that regard, and that's not counting the later half of this nonsense.
Mods Used:
Lost Civilization: https://www.doomworld.com/forum/topic/105215-lost-civilization-22-map-fun-and-nonlinear-megawad-now-with-download-link/
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792&start=30
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
WildWeasel's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
ZFootsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=60401
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641
Potetobloke's HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=60179
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