Hideous Destructor | Twilight Warrior | No Failure Runs | Part 2
The Embassy in the original version strikes me as quite an odd departure from the somewhat realistic look of the other maps. Particularly since it uses props like candles and heart pillars in what is supposed to be an embassy. I decided to replace the prop sprites with something else (came from that other entry I spoke about), still somewhat silly since I don't think embassies would just spam ladders all over the place, but eh, I'll take it over the old Hell props. You can imagine them as wall decoration, attic entrance, whatever.
Also changed the lighting for the exit, 'cause whoever thought that hiding the exit (that requires you triggering linedefs all over the actual embassy building to even open, mind you) is a good idea needs to reconsider their existence and what it means to be a crime to level design.
Mods Used:
Twilight Warrior: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/tw_11
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641
ZFootsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=60401
Accensus's HDest Sprites: https://drive.google.com/open?id=1OdOpVqDAr1i7Uz49Dr3FxUNY4MDrYcgv