
How to prepare for a successful launch of your game in China / Vladislav Tsypljak (@NeonDoctrine)
Vladislav Tsypljak, Co-Founder of Neon Doctrine, explains about the overall process that goes into releasing your game in China both on local platforms and Steam. Including the most recent government regulations and screening processes.
#DevGAMM #gamedev #publishing
Presentation – https://www.dropbox.com/scl/fi/9ponbf7ga17df8a6crs1r/Vladislav-Tsypljak-Eng.pptx?dl=0&rlkey=7hpq0gylmajdgqb4yg17jkt0n
Contents:
0:00 – Intro
1:14 – Why and how to get published in China
3:48 – Platforms
6:08 – How to get an ISBN number
11:54 – New 5 point grading system
12:38 – SIgning with a local publisher vs. Going solo
15:09 – Steam release for China
19:55 – Q&A: How to develop an interesting game for Chinese market
23:29 – Q&A: Examples of games in Steam that handled publishing in China properly
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