Killer Instinct - Arcade - Attract & Playthrough as Chief Thunder with ending [4K60]

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Published on ● Video Link: https://www.youtube.com/watch?v=Y8DaSGHxC5o



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Duration: 18:44
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Full gameplay longplay / playthrough / walkthrough as Chief Thunder on the original arcade version of Killer Instinct 1. Rare proved that in the 90s they could succeed with just about any genre and this one on one beat'em up on released looked far better than the Street Fighter and Mortal Kombat titles released around the same time. On top of an impressive combo system and excellent music with a cast of rather unique characters. The mix of pre-rendered characters and 3D like stages such as the rooftops stages had arcade punters lining up to play.

Like Mortal Kombat it included finishing moves and stage finishers, knocking opponents off rooftops was hugely fun. While using the six button layout of Street Fighter. Characters had combo moves that could start, link and finish combos. Allowing players to chain together and create their own combos. You also had breaker moves that could be used to knock an opponent out of a combo, so there was little chance of getting stuck in an infinity combo.

The match round system was also very different to other games, each players gets two life bars and these run concurrently. The round end when a player loses a life bar, but the other player keeps their current health. Down side to this system is it made coming back from a losing fight very difficult, but more impressive if you could. While Black Orchid was by far the most popular character in arcades, due to her easy combos, Chief Thunder was a close second with his range of moves.

The only downside really was the arcade was a bit too hard at points and it was sometimes more luck than skill if you beat the A.I. at the harder stages. It can combo break any move with easy and can react to inputs, Eyedol's damage and heal ability make him a trick fight. You could also select him via cheat code if you wanted to crush your opponents.

The success of the Arcade saw the game get unexpectedly ported to Super Nintendo. After the delay of the Nintendo 64, then known as the Nintendo Ultra 64 hence the advert at the start of the arcade attract. It was followed by a arcade sequel in 1995, that ended up being a total train wreak of a follow up. Which didn't include Chief Thunder and saw moves and controls changed and altered, along with unneeded and unpopular gameplay changes. The end result was a game that players kept away from it and put the series in limbo until the underwhelming 2013 reboot.

Killer Instinct © Microsoft Corporation. Randomised Gaming Killer Instinct video was created under Microsoft's "Game Content Usage Rules" using assets from Killer Instinct, and it is not endorsed by or affiliated with Microsoft.

キラーインスティンクトは日本では発売されなかった

Release: 1994
Developer: Rare & Nintendo
Publisher: Midway
Format: Arcade (Arc) / アーケードゲーム

The arcade version of Killer Instinct along with it's follow up is available on Killer Instinct: Definitive Edition for the Xbox One.

Randomised Gaming blog: http://randomisedgaming.tumblr.com
Twitter: https://twitter.com/rdmdgaming

Intro and outros included in this video, let us know what you think. Template from Panzoid by Magnus DZN, edited by Riven, intro music is Chipper Doodle and outro music is Grasshopper by Quincas Moreira.

Chipper Doodle - Electronic Light by Kevin MacLeod is licensed under a Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100854
Artist: http://incompetech.com/

All footage captured from MAME 0.222 using Open Broadcast Software. Video upscaled to UHD 4K during edit to improve quality on Youtube.




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Tags:
Killer Instinct
arcade
Thunder
Rare
Rareware
Midway
Nintendo
キラーインスティンクト
1994
1995
longplay
walkthrough
playthrough
アーケードゲーム
Chief Thunder