Let's Play Mega Man 10 - Part 11: Heights and Depths
We go through Wily stage 3, which has two basic gimmicks: elevator shafts with spikes and helicopter Mets and being the other water level. The water sections mainly bring back previous level elements in new combinations. The boss is the Block Devil, which assembles itself out of blocks from the walls. My strategy for avoiding the flying blocks is to stand on the rightmost pink block, count the number of purple blocks that come out, and jump over the 8th, 11th, and 16th blocks, moving 1 block left before jumping over the last one. The other attacks that it has can be kind of hard to dodge because of how little space you have to do so, and I'm still not very good at it.
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