Let's Play Mega Man 10 - Part 13: Chase Into Space
Time for the actual final level of the game, Wily stage 5, which is in a space station of sorts (that's somehow connected to Wily's fortress despite not even being on the planet?), has low gravity, and has no enemies except the drills from Mega Man 2. Wily only has one phase in this stage, and only two attacks, but he manages. I'm still not sure how you're supposed to dodge the large orb attack consistently. After he goes down this time, his alleged Roboenza symptoms worsen, he goes to the hospital, and subsequently escapes from said hospital because that's what he does.
So we are now done with the main game of Mega Man 10, but we're not done with the Let's Play. There are three special stages to show off, as well as a few other things. Also, I sure stumbled over my words in this episode a lot...bleh, I say. Had it been the first fortress stage instead of the last, I would have re-recorded it, but nothing was bad enough to be worth replaying 4 levels to get to this point. See, developers, this is why you should be able to save the game between fortress stages. Anyway...
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