Let's Play Mickey's Magical Quest 2 - Part 3: Not-So-Vanilla Ghost House
We come to the third stage of the game, The Haunted House, where we find our last suit and a lot of spooks. Stage 3 is definitely longer than the first two were, but it has some rather interesting mechanics to it. You start off by gaining the cowboy suit (at least, I think that's what it's supposed to be...). It starts out simple enough, introducing you to the level's various enemies. The sub-boss is interesting; it is a portrait of Pete that comes to life and...well, just watch. After that, things get interesting, with some rooms that rotate when you swing on a hook and a stairway that seems to rotate in a different way. The boss is a large Pete-faced ghost, and it would be challenging...if you hadn't gotten the cowboy suit, which makes him into a complete joke, since you can just wait for him to appear, shoot him, and repeat until he goes down. After this, our hero tries to escape from the haunted house, but apparently falls down a hole into a cave...