Let's Play Mickey's Magical Quest 2 - Part 6: Don't Eat Pete
It's time...time for the final stage! Stage 6, The Baron's Castle, is where we will confront Baron Pete and...uh...end his reign of terror or something? At least the first game had a clear reason for why we were supposed to defeat him... In any case, the final stage of The Magical Quest 2 is not really as interesting as the final stage of the first game was, nor is its music as good. We have some moving blocks over pits of fire, some cannons in a vertical section, a few sub-boss rematches (one of which I believe is optional), the return of the ghost enemies from the third stage, and some fire-breathing statue heads, and then big bad Pete himself. He is decked out in sorcerer's garb this time, and he has a few different attacks he can throw at you that still probably are easier to dodge than those of the final boss in the first game. Hit him in the head (preferably after taking out his helmet, if you're jumping on him) enough times, and...then comes the interesting part. This incarnation of Pete actually has a second phase to him, where he turns into a big red dragon and spews flames along the floor. This form might or might not be easier than his first, but it is definitely more predictable.
And with that, we've finished what has to be one of the quickest LPs I've ever done. (And yet...was it really a whole week and a half ago that I finished the previous one and nearly a month ago that I put out the penultimate episode of it?) The Magical Quest 2, whatever you may decide to call it, is, again, a pretty decent game and a nice addition to your SNES library (or GBA...or both). I still like the first one better, though I'm not really sure why. The second game's soundtrack isn't as good as its predecessors, though the game is easier (the easiest in the trilogy, I'd say). I kind of wish they'd kept the sequel number in the SNES release of the American version, but whatever. Thank you for watching, and I shall see you in my next project!