Let's Play New Super Mario Bros. - Part 6: Denizens of the Deep
We are now in World 3, the...well, ocean, beach, water, sea, whatever you want to call it, it's the world with lots of water. 3-1 is your basic underwater level, introducing most underwater enemies and gimmicks (well, introducing them unless you did 1-A beforehand). The biggest threat here is probably the Cheep-Chomps (the big purple fish), which can OHKO Mario by swallowing him whole. At least they're not terribly common in this game...ugh. 3-2 is another athletic level, and one that doesn't really have a specific gimmick to it, except maybe the right-moving mushroom about halfway through. The World 3 tower is fairly short and mostly involves climbing fences. 3-3 is another underwater level, mostly involving Bloopers and current-shooting pipes. After that comes the first ghost house of the game. The ghost houses in New Super Mario Bros. have a similar concept to the ones in Super Mario World (usually nonlinear levels without checkpoints), but these are a good deal more complex and very often have secret exits, usually ones that are rather jerkishly hidden (this one is no exception to that). This stage's main gimmick is stairs and doors that only appear when you hit a switch.
Five levels and we've already reached the castle, but we're certainly not done with World 3 yet...
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