Let's Play Shining Force (#5) - The Orb of Light

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Published on ● Video Link: https://www.youtube.com/watch?v=ndLJ5R7NFcA



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Duration: 45:27
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In the episode we arrive in Manarina, a town mostly populated by mages. The spellcasters in town initially apologize to us for sending a force of monsters and magic users to stop our progress, as they had mistaken us for an army of Runefaust, but we have bigger fish to fry in town; namely, speaking with Otrant and Anri. Anri initially responds to the news of her father's fate in disbelief, but our companion Nova comes to confirm our story. Overwhelmed by the news, Anri runs off to be alone, and Nova encourages us to remind her of her duties as princess. Giving her some time, we speak with Ontrant, who tells us of the Pool of the Ancients and the Cavern of Darkness, both of which reside beneath the Mage School of Manarina. The Pool of the Ancients contains the Spirit of the Holy Spring, a fairy that will only speak to someone who has been chosen and holds the Orb of Light, which, it turns out, resides protected by fearsome monsters in the Cavern of Darkness. Ontrant charges us with defeating the monsters in the Cavern and retrieving the Orb. Before undertaking this quest, we seek out Anri, who has gathered her courage and joins the Shining Force, swearing revenge on her father's killers. While exploring the Mage School, we encounter a mage named Gert, who offers to turn us into an animal. We accept, and are transformed into a hen, which melts the heart of an animal-loving guard, who allows us past him to a mage VIP room. There we meet a mage who immediately recognizes we are a human who has been transformed into a chicken by Gert, and easily changes us back to our original form. After rendering aid, the mage tells us of a place called Shade Abbey, which was founded by citizens of Guardania, and populated by people who know much about the Ancients. Keeping this new information in the back of our mind, we, along with our new recruit Anri, descend into the Cavern of Darkness to contend with the monsters lurking there. Our new mage proves her mettle, and quickly devastates the skeleton guardian of the Orb of Light with her Blaze magic. With the Orb of Light in hand, we return to Otrant, who tells us the use the Orb at the Holy Spring. The door of the Ancients once blocking passage to the Spring parts before us, and once at the Spring we raise the Orb high above our head. The fairy appears, telling us that the legacy of the Ancients is that they've sealed away an ancient evil from 1000 years ago, the very evil that Darksol is trying to unleash. She charges us with stopping Darksol's evil plans, but to do this we must cross the sea to follow Kane. The only problem is that Kane's forces have emptied Rindo of all ships save for one: the mayor's. We must return to Rindo and somehow convince him to let us use his ship!

Played on Fusion364 emulator.

Let's Play Shining Force playlist: https://www.youtube.com/playlist?list=PLrxyUnt-gRtEDHaPlWKISQExPa8K0CZnq

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