Let’s Play Ultima IX #94: The Valley of Souls
The Avatar possesses all three items of principle and thus can return Shamino’s spirit back to his body, provided we can locate where his body actually is: the Valley of Souls. While I initially presumed that the way to it was somewhere on the island of Skara Brae, it’s actually the large structure just off its shores that was probably above water before the Cataclysm. The entrance to it isn’t obvious but neither is it well hidden so once I figure out how to get inside we’ll be off to the strange in-between world where restless souls linger.
There are no threats to face within the Valley of Souls, though you may need to get your weapon out to cut some cobwebs. Those who dwell here have no fight in them, for they seek the reason why they can’t pass on to the beyond. Fortunately for them, the things holding them back just so happen to relate directly to the three principles, meaning that we can help them realise what they did wrong in life. They also serve as a way to tell you where you should search for the three items of principle, presuming you don’t already have them.
Once we’ve done our part helping lost souls see the error of their ways, returning Shamino’s spirit to his body is a relatively simple matter. It’ll be nice to see our old friend once more and to say that he has some important revelations for us is the understatement of the saga.
I hope you’re sitting down, folks, for things are about to get… confusing.
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