Let’s Replay Doom II #12: Breaching the Citadel
The further we get into the game, the more the aesthetic of human built cities is overtaken by things we’re familiar with from the final chapters of the first game. As the demons further twist their surroundings to match where they came from, things will start to make less and less sense. This game does a good job of turning the very design of the levels against you, making you stop and think on the way to progress as it won’t always be super obvious.
At times the way to move forward will be through areas you wouldn’t think to explore, like running through damaging sludge or down a dead end. Other times you’ll need to bravely step into the unknown through a teleporter and likely peril. Just remember to have your finger on the fire button ready, for at a moments notice things can go very wrong very quickly.
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