Max Payne 3 - extra future data effects in Chapter 1 & 2

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Max Payne 3
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Duration: 7:41
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Some more esoteric future data things from the first two chapters... this is such a messy glitch that there would still probably be more if I dug deeper.

0:00 - Chapter 1-2 with resolved LMS. In this variation Chapter 1-3 won't start and Max lives and has the ability to shoot at thugs. In the end Max is stuck in a pseudo-LMS state and you have to retry.

0:39 - Chapter 1-4 with resolved LMS. In this case Max ends up in a glitched LMS mode. He is not on a timer, but camera is zoomed in and he is immortal! An useful fight exploit, in other words. Wonder where else in the game could you activate this unique LMS mode?

You can't examine the switch while immortal, but shootdodging will conveniently end the glitch and returns Max to normalcy, thus allowing you to play onward in the level. This would honestly be an useful trick if it could be done in conjunction with some future data use and would leave Max immortal for some area of the game.

1:57 - Chapter 1-4 with unresolved LMS. This variation by itself is nothing too special, but this time I got a side effect too where all graphics disappeared from Chapter 1-4 after retrying. (This is the third known way to cause the graphics to disappear from here...)

2:52 - Chapter 1-7 with resolved LMS. This is the same thing as the last clip from ""future data" effects in Chapter 1"-video, except the different timing makes it look very different and also results in a slightly different outcome in the sense that your game truly becomes unwinnable: the glitched up camera at the end won't fix itself no matter how many times you retry.

3:20 - Chapter 2-3 failure cutscene. Max fails and partakes in the next cutscene simultaneously. The failure scene prevails, though, since it's shorter.

3:44 - Chapter 2-3 side effect. If you had done the Chapter 2-3 future data with fixed camera angle, after retry Max's arm behaves in quite a bizarre way.

4:41 - Chapter 2-4 with resolved LMS. Max lives and is able to shoot during his talk with the ex-cop. Meanwhile, nearby enemies will also come and shoot at Max while he is having the chat. At the end Max is stuck in a glitched LMS mode with his arm jutting out of his chest.

5:42 - Chapter 2-5 failure cutscene. Nothing too special, the cutscenes overlap once again, and the failure cutscene wins - Max is sent back to last Checkpoint.

6:07 - Chapter 2-6 LMS resolve. This is a pretty cool variation as Max lives, reaches next Checkpoint and is able to keep shooting at enemies, even as he is stuck in wrong cutscene motions. However, the camera / shooting angle is displaced inside the helicopter, making it physically impossible to hit a few of the thugs up ahead, making the Checkpoint unwinnable (the bullets hit the helicopter's roof). The shooting angle is still screwed up if you retry, so you got to quit entirely to fix it.

7:11 - Chapter 2-6 odd side effect. On this occasion of doing the glitch, the rooftop area loaded slow and most of the enemies became invisible for some reason. Giovanna soon fell victim to the menace of these invisible men.







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max payne 3
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