Metroid: Zero Mission (GBA) Playthrough Part 08 - Tourian
[Hard Mode, 100% Upgrades]
NES Tourian was a real nightmare compared to this one. It is certainly more toned down and better designed. Metroids are now larger targets and somewhat slower; however, they thaw out MUCH quicker than before making it necessary to freeze them near constantly. Because this is Hard Mode, most of the emerging Metroids arrive in pairs which makes it very challenging. Make no mistake though, the Metroids are still difficult foes to deal with, especially when they start culminating into crowds. Try as best as possible to take care of one at a time, use as much walls and frozen ones as barriers to block others from striking you.
Rinkas on the other hand are equally as annoying (as always). They may be larger targets as well and don't come out in too many at the same time, but working in junction with the Metroid swarms, they can very easily cheap shot Samus from any angle at any time. They're a bit slower, but that doesn't mean they are easier to evade. Green ones are faster, but not as frequent. I think being that it is Hard Mode, there are more Rinkas per room than usual.
I didn't expect to find myself being cornered so severely at 3:22, but fortunately switching to Super Missiles made quick work out of the Metroid swarm Samus attracted. Speaking of which, if I was her, I'd be pretty nervous at that point, though I know that she'd maintain a strong posture to get through the most horrible circumstances.
The hallway at 6:10 is an ideal place to refresh energy and weapon stock because knowing full well how bad Mother Brain's chamber can be, it's better to be on the safe side.
Mother Brain's chamber, I'm surprised I whisked through MUCH quicker and easily than my attempt in NES Tourian. The ability to fire diagonally made the entire traversal of the Zebetite tubes a breeze, PAINFREE even. This time however, it isn't the Rinkas that impeded Samus' battle with Mother Brain, it was more of the ceiling turrets; with less footing to work with and the constant barrage of bullets, it is a constant screw attack jump to avoid them and Mother Brain's eye beam. Interesting that she has a giant eyeball (also hinted in earlier cutscene) rather than 2 eyes in NES conception; most likely linking it to her later form in Super Metroid. A single Super Missile or 3 Normal Missiles will cause her to retaliate, so be prepared to dodge after firing either one.
What was originally the end of the first Metroid is continued through an entirely brand new segment (a significantly large one for that matter). This is very rare for a remake to go this distance. Also explains the fate of the Samus' Gunship that was only recently introduced in this remake, and later replaced by the more iconic Orange version.
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