Metroid: Zero Mission (GBA) Playthrough Part 01 - Morph Ball Bombs
[Hard Mode, 100% Upgrades]
Unlike previous Metroid games, the non-tank upgrades such as the Morph Ball, count as part of that percentage, making it more challenging for the player to decide which upgrades should be excluded to get a below 15% ending.
I'm guessing the title subtitle "Zero Mission" was used to avoid the word "origins" which has been a frequent title inclusion. This isn't discussed a lot, but are Samus' irises different colored? I don't see that a lot, the last time I've seen it in a game is Yuna from FFX.
The path to Tourian has been redesigned to prevent players from sequence breaking TOO early. It has to also been visited once to progress, assuming the Long Beam was acquired.
Missile (Red) doors, only require 1 Missile this time around, much different from the first 3 games. This was probably influenced by Metroid Prime's Missile Doors. This may also be playing on the notion of reducing the necessaary load for players to achieve the below 15% ending.
The Charge Beam Beast requires 3 Missiles to defeat, and being that it is Hard Mode, with only 1 tank at this point, you need to retrieve a refill from one of it's spikes when they wiggle off it. Otherwise it will not be possible to beat it in a single attempt.
Overall the developers kept most of the original game mapping the same.
Sorry about the LAG, like my Fusion playthrough, the amount of enemies in a room affects the frame rate greatly at those points.
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