Metroid: Zero Mission (GBA) Playthrough Part 04 - Kraid
[Hard Mode, 100% Upgrades]
Dragoon:
UNLIKE NES Metroid, The flying menace Geega are not as frequent and slower, so I don't have to go and retrieve the Screw Attack (like before) to simply survive this dungeon.
Samus:
That's a relief.
Dragoon:
The Acid Worm isn't too tough, but just don't get careless, as his color changes he won't give you nearly as much time to pelt him will your arm cannon or missiles. With the Varia Suit, the stage hazards are nothing, so his acid levitation is rendered useless.
Samus:
The Baristutes (at 4:40) may be large, but they are pretty easy targets to destroy.
*In Kraid's room*
Dragoon:
Kraid can be pretty challenging as he is as big as he was in Super Metroid; however, he gives Samus less spacing to maneuver. Try to aim your missiles as accurately as possible, because they can miss pretty easily. Use your Ice Beam to destroy his claw boomerangs.
Samus:
Understood.
Dragoon:
The claw boomerangs I might add is the most annoying attack as it always seems to be launched whenever Samus is at the highest platform to attack his head. Because of the tight spacing, his belly pincers can be damaging too, but nothing to severe to worry about.
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