MiSTer FPGA - Chrono Cross [Part 2] / PlayStation

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Published on ● Video Link: https://www.youtube.com/watch?v=XZTeRrmjG8s



Chrono Cross
Game:
Duration: 4:54:35
283 views
12


*PLEASE WATCH IN HIGHEST QUALITY 1440p!* This project started nearly a year ago when I saw the "remaster" and how bad the AI upscaled backgrounds look. I couldn't record this because of excessive noise at 1080p so am returning to try again with my recent upgrade to 1440p encoding. Visuals are tuned to component on a consumer Trinitron. Please enjoy! Pt. 1:    • MiSTer FPGA  -  Chrono Cross [Part 1]...   Looking to get into MiSTer FPGA? Great quality kits, parts & support at https://www.MiSTerAddons.com

Visuals will be a bit dark, which some folks won't mind, though if you would like to improve things a bit, a local brightness boost of ~15-20% will be necessary. You can also try one of MiSTer's newly-added HDR options with these settings to help brightness, but I cannot vouch for how well those work, nor can I record videos with those options. When I boost brightness on my monitor with these settings, the image is mostly indistinguishable from my consumer Trinitron CRT. These settings are made with a normal viewing distance in mind. People who sit 2 inches away from their displays might prefer softer interpolation here, but I chose these settings to retain as much detail in the backgrounds as possible. Ideal sitting distance can be found by observing text. Scanlines should be just barely visible with only a somewhat "wavy" look to the outer edges of the text.

This was a day-1 purchase for me when it released originally, and I can still remember seeing the awesome intro FMV and gameplay previews along with that lovely underwater title sequence before jumping into this odd adventure. The beginning is edited to show all 4 underwater title animation scenes before starting.

I stumbled upon some combination of starting events that leaves Serge much weaker early-on, which is a nice change of pace in this game given how easy it generally is. There is no need to grind or go out of your way for power-ups most of the time here. It's more about the story, which is a bit polarizing in itself. Can you figure out what causes this early nerf? It's undocumented as far as I can tell, and I only stumbled upon it by starting over dozens of times for practice runs. Taking the path I do in this video, it occurred several times.

The PlayStation core was created by FPGAzumSpass, whom previously brought us the GBA, Lynx and WonderSwan cores, along with enhancements to the Game Boy and NES cores, and significantly improved performance in the AO486 core.
You can support his Patreon here:   / fpgazumspass  

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PSX core 2023-02-18 build - Chrono Cross

Filter Hori: Gaussian Sharp 60 // Filter Vert: Scanlines - Adaptive\30_60

Gamma: Poly 2.3 // Shadow Mask: PVM Subtle (https://pastebin.com/LmjcmG38)

Core Options- Fixed H-Blank: On // Fixed V-Blank: On

Played using a Sony Dualshock 1 controller via SNAC.

Video: Integer scaled to 1440p // HDMI to Datapath e1s capture card

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|:=-Timestamps-=:|
00:00​​ - Guldove (continued from Pt.1 video)
29:43​​ - Termina Pt.2
01:00:40 - Sky Dragon Isle
01:03:23 - Water Dragon Isle
01:16:59 - Earth Dragon isle
01:28:26 - Unmarked Island / Viper Manor Bluffs
01:39:34 - Isle of the Damned
01:43:48 - Marbule / El Nido Triangle
01:50:18 - Hermit's Hideaway
01:59:04 - Ghost Ship
02:54:30 - Mt. Pyre / Viper Manor Pt.2
03:13:43 - Guldove Pt.2
03:31:16 - Hydra Marshes
03:59:15 - NeoFio and Skelly
04:07:49 - Returning Home
04:18:46 - Water Dragon Isle
04:47:39 - Water Dragon / Campfire

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Occasional livestreams on Twitch:   / walrusfpga  

Twitter:   / walrusfpga  


=---------------CONTRIBUTE---------------=

None of this would be possible without the constant hard work of Sorgelig. It cannot be overstated how much he has done and continues to do for this project, since its beginning. You can support him either at his Patreon in the link below, or on Paypal, depending on your preference. MiSTer is a paradigm shift in how we can experience these classic games. This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible. Donating what you can will help keep the updates coming. Thank you.

Patreon:   / fpgamister  

PayPal: https://paypal.me/FPGAMiSTer


=-----------------INFORM-----------------=

Github link for this core: https://github.com/MiSTer-devel/PSX_M...

MiSTer Forum: http://MiSTerFPGA.org

MiSTer Documentation: https://mister-devel.github.io/MkDocs...

Official MiSTer Discord (live chat/help):   / discord  


=------------------BUILD------------------=

Worldwide list of sellers for MiSTer expansion boards: https://misterfpga.org/viewforum.php?...

I have personally ordered all my parts from https://www.MiSTerAddons.com and have been 100% satisfied with the quality and service there.




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Tags:
Classic Games
Classic Gaming
Video Games
FPGA
MiSTer FPGA
MiSTer
Original
Video Gaming
Low Latency
Low Lag
pixel art
Single Player
Legendary Games
PSX
PS1
PlayStation
Sony
Square
Square Enix
RPG
1999
Chrono Cross
Chrino Trigger
OST
CRT
Scanlines
Masato Kato
Hiromichi Tanaka
Kiyoshi Yoshii
Yasuyuki Honne
Nobuteru Yūki
Yasunori Mitsuda
Serge
Lynx
Interdimensional
Harle
El Nido
parallel dimensions
Fantasy
Unique games
Badly remastered



Other Statistics

Chrono Cross Statistics For MiSTer Walrus FPGA

Currently, MiSTer Walrus FPGA has 1,281 views for Chrono Cross across 2 videos. His channel currently has around 10 hours worth of content for Chrono Cross, roughly 2.61% of the content that MiSTer Walrus FPGA has uploaded to YouTube.