MultiVersus Closed Alpha Test - Tutorial
OK enough Kirby, time to get back to the REAL bread and butter of this channel apparently! So Warner Bros. has a new fighting game coming out and I was lucky enough to get a code from a friend to get into MultiVersus' closed alpha! I've recorded quite a bit of the game and have a few curated matches to show but in the meantime, I figure it might be easier to understand what's going on in this game if we have a proper tutorial first so here that is! This isn't my first time playing the tutorial though as I wasn't sure I was going to record this game at first, so I went back to record this specifically later.
I think the video itself is mostly self-explanatory as it goes over the basics and more advanced stuff, but a few things to note here. This is a Platform Fighter...so basically like Smash Bros. That said, there's some interesting differences. Normal attacks and strong attacks (the "Smash attack" equivalent) are on the same button. They don't put them on separate buttons like some platform fighters do (Rivals, Slap City, etc.) and there's no analogue inputs like in Smash itself. Just hold the button or not really. We have no back airs like in Smash, but we DO have four dedicated specials...some of which change drastically in the air versus on the ground!
Movement is where things get interesting. This game is a weird combination of being fast and floaty. I've heard people describe it as like playing Rivals of Aether on the moon. Most characters are given a LOT of air time, and you're free to do up to two jumps, two specials, two dodges and unlimited normal air attacks before landing. The dodges in particular make this game particularly snappy, as players are constantly going to zip and zap around. It makes it kind of hard to stay on players honestly. Sure you're limited to two dodges in the air, but on the ground and going into the air you can zig and zag repeatedly, as well as use dodges to cancel your momentum from being launched. Pretty nuts! Unlike Smash, there's no ledge grabbing here, with every character getting a wall cling and unlimited wall jumps similar to Brawlhalla.
Other things to note...no throws! And no real blocking of any kind, just dodging at the right moment. You do have a dodge meter that dictates how much invincibility you get and it goes down with each use, so you can't spam it in theory but...it's fairly generous. Seeing as you can dodge and then immediately attack with the invincibility still attached...that kinda seems ripe for exploitation.
The other big aspect of this game is that MultiVersus is built around team play, though the tutorials don't really do much to explain that. Characters belong to a variety of classes, with tons of moves that are meant to help allies, or can have differing effects when used on allies versus enemies. So, we have Bruisers, Assassins, Tanks, Support and Mages for classes at least right now.
Bruisers, from what I can tell, are mostly straightforward characters that can hit hard and have a mostly balanced toolkit. Shaggy, Batman, Jake, Taz, and Garnet are all of the Bruisers currently revealed.
Assassins seem to be characters more focused on speed or finesse compared to Bruisers, but they still tend to hit hard. They start having some kind of out-there special qualities though. In the alpha, we have Finn, Harley and Arya Stark representing them.
Tanks are defense-oriented. They seem to be built around using or granting super armor to themselves or allies to soak up extra hits. This means they have a bit more survivability on average than other classes. This is the class with the least reps so far, with just Wonder Woman and Superman in the alpha, though Iron Giant has been confirmed to be one and will be playable in the open beta in July.
Support characters are more focused on helping their allies somewhat indirectly. Their moves can buff allies or debuff enemies, and tend to work best in teams. For example, Reindog has several moves that are almost useless in a 1v1 scenario. With Reindog, we also have Steven Universe and Velma as reps.
Lastly, Mages are basically this game's take on zoners as far as I can tell. Mages attack from a distance or else have moves that can affect or control parts of the stage. We just have Bugs Bunny and Tom & Jerry as Mages so far.
Not covered in the tutorial, we also have Perks we can equip for various effects in battle, though they have to be earned by leveling characters up. Many moves carry with them passive effects or suffer cooldowns too, so there's a bit of a MOBA influence too. All and all, this can be a pretty complicated game if you look at everything it has going for it. Certainly has a lot of potential!
I'll be uploading videos in the near future, so stay tuned!
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MultiVersus Statistics For B- Squared
At present, B- Squared has 290 views spread across 18 videos for MultiVersus, with the game making up 4 hours of published video on his channel. This is 3.28% of the total watchable video for MultiVersus on B- Squared's YouTube channel.