(PC) Let's Play Sniper Elite V2 Part 7
Now that Dr. Wolff is the last man standing out of your list of V2 targets, your situation is only going to get even more imperative to finish. With his collaborators now either executed or confiscated by Allied forces, he’s undoubtedly starting to relax any inhibitions he may have once harbored regarding wartime conduct. Accounting for the plan Schwaiger mentioned he is concocting, the chances are decent that it’ll be reprisal to the letter.
Therefore, the time has come for you to infiltrate your first purely Soviet territory. In the bombed-out husk of a factory in Karlshorst, the Red Army has set up an impromptu base camp, fortified by both a tank prowling its perimeter and a sniper team on standby for anyone who survives an assault. You know the drill by this point when it comes to infiltration missions, but be especially cognizant that these soldiers are far healthier than their beleaguered belligerents.
In any case, it’s difficult to stop your mind from wandering as you make your way there by the stroke of dawn. You heard the rumors of a leak at Los Alamos through a friend of a friend back at OSS, though schematics are not the most disconcerting thing confiscated. Try as they might to keep the location of where their payloads were going to be dropped under lock and key, it’s fascinating what can be accomplished when you’re only eight hundred-odd miles away from a nuclear explosion. The ambiguities and coincidences are maddening, so brace yourself should it be confirmed that Dr. Wolff and his new Soviet employers plan to give the Allies a preemptive taste of their own medicine.
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