Radiant Historia - Low Level Part 17: Heavy Thautomaton, Gold & Sapphire

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Two more battles and I believe we're slowly getting to the end of the game (most people are at lv. 50-60 at this point).

At this point expect to see a lot of Raynie in my party. I haven't yet confirmed 100% that characters outside of the party receive less experience when outside of it (think Chrono Trigger), but from my non-lowlevel experience that certainly seems to be the case. Still, I'll doublecheck to ensure I'm not making the next battle against Viola harder than it should be by bringing an inferior character.

The intend behind giving Raynie extra experience is, to remind you, to learn G-Fire before the final battle, and therefore have high damage output that's consistent (unlike mana bursts which aren't practical).

Both of the boss battles in the video are unique in that they offer good steals.

The first is a battle against Heavy Thautomaton, which summons Floating Stones as the battle begins, and keeps summoning two more every time you've got rid of the first ones. This is why you should obviously destroy just one, minimising the damage they do (they can hit multi-target with Whiteout sometimes).

Turn breaks on the boss and one of the stones while Aht and Stocke co-operate to destroy the other stone. Then we keep stealing until it connects. We get La Tormenta, Raynie's best magical spear - extremely useful as we'll actually use it (not in the next battle though, as fear resistance is preferred in that one).

The boss is easily disposed in a decent combo (Dancing Dagger + Air Assault + Push Assault into a Volt Star trap).

Then we face 2 Dias Knights and their hooligan sidekicks - Gold and Sapphire. I just realised Aht lacked the ice-elemental star trap to penetrate the dinosaur's ice weakness (the tiger is weak to fire). That's fine, as we should instead focus on taking out the Dias knights in the back. Those provide healing, buffs to the front row, and we want to leave Gold and Sapphire alive alone before we start stealing.

This isn't very easy, as we have four enemies alive for a pretty long time - and the knights are only 3HKOd by the traps (too bad there's no Marco with his grapple). Raynie should use her turns for healing and everyone should use their turn breaks in a pinch.

Stealing from the two is surprisingly uncomplicated. They both carry two steals and even if we don't ever end up using them, we could always sell them to have more resources for the final battles and whatever else pauses a lot of trouble before that.

Next: Viola.







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