Fire Emblem Path of Radiance Girls Only HM: Chapter 11 - Blood Runs Red

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The latest video in my females only run through Path of Radiance is of chapter 11, where Jill makes her first appearance as an enemy (we hire her on the next map), Zihark is recruited just because he's got a Killing Edge that we don't mind using and the fearsome Black Knight dreads everybody in his attack range (he's a General that attacks at 1~2 range with Alondite) with a OHKO. I'm not sure if Titania or Lethe have enough HP to survive but they're one-rounded anyway.

This is another map where Titania is immensely useful. Her Paladin bases (and the growths she has been consistently enjoying thanks to all the boss kills - I only failed to give her the bosskill on one map, which sadly went to Shinon) make her durable enough and at the same time capable of one-round KOing everything besides Generals with a Steel Axe (and I have a feeling a forged Iron Axe lets her 1RKO those, too, though I'd rather forge Iron Lances for the many fragile girls in the party right now). Even Mages who attack her at 2 range without fear of counter can be forced to enter her counter range through positioning.

It literally takes the WHOLE party, besides Titania, to take care of the three Soldiers and one Cavalier in the south of the map (Ilyana actually reliably 1RKOs somebody for a change, if she's attacking one of the slower soldiers). I assign Nepenthe and Lethe the duty to recruit Zihark and dispose of the Myrmidons who are like level 1 and therefore deal no damage to our newfangled female lancer. If they're kept alive until the end of the battle, we get extra BEXP to make use of, but that means we have to take the longer way to recruit Zihark, and it's just that much more convenient to have Nepenthe kill all of them (as well as some higher-levelled ones that don't provide any BEXP when ignored).

Though we now have a Master Seal (and we get a second one from this map's boss too), I decide against promoting either Ilyana or Mist (who were my top 2 candidates for the item). Ilyana is still gaining levels very fast and could use the extra stats and the benefits of promoting her to Sage immediately aren't a big deal; however, if she were a Sage she could use the Elwind tome right now. Not so useful here, but it would hurt the Raven Laguz that show up in the next two chapters, as well as pretty often throughout the whole game.

Mist will probably wait for the Master Seal until the desert chapter is over. Mobility is the main pro of promoting her right now (I honestly don't care much about building up sword rank for Sonic Sword, even with forged Steel Swords and Arms Scrolls and all that over the top favouritism that will result in a combat unit you won't want to have on the frontline with that durability anyway), and if she's promoted before the desert chapter is over, she'll only suffer on that map (unless I promote Ilyana as well).

Titania enters a house one thief is about to pillage, and the rest of the party slowly advances towards the escape point. Anybody can end the chapter by escaping, not necessarily Ike.

The boss is something to watch out for, as he has a cumulative attack range of 11 (he's got 10 movement and a bow), so we have to check his range so that we're prepared for the time when he rushes us.

Not sure what else to say about this map. I try to give Nepenthe extra experience (and work her lance rank up, though she'll be perfectly fine with an Iron Lance forge for a long while) by putting her in and out of Wrath HP range. At the end of the map, before I am about to end the chapter by escaping, I put her in range of two Wyvern Riders that accompany Jill, but in order to 1RKO them she needs to be hit with an attack so that she's in Wrath range again. This happens neither on the enemy phase nor on the player phase on the last turn I spend here.

Oh, and I should add Marcia is slowly but surely turning into quite a monster, one that will prove to be more effective than Titania in many of the maps to come.

MVP - Titania.







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