Fire Emblem 8 Sacred Stones: Low Level HM - Chapter 5: The Empire's Reach
My levels at the start of this chapter:
Eirika 10(1)
Franz 3(88)
Colm 3(33)
Neimi 2(96)
Vanessa 2(92)
Artur 2(70)
Lute 2(3)
Natasha 1(0)
Ross 6(48)-10
I just looked at my recent videos and saw that my latest 5 videos are each from a different game. Reminds me when Kainmaster said I should finish older challenges before moving on, lol. It's fun for me to play different things and switch between one another since it gets less repetitive, and I guess I just upload whatever I've recorded, which happens to be challenges from different titles. Right now I think I have more Path of Radiance videos ready to be uploaded, than anything else, though.
Anyway, in our low level run through Sacred Stones, we're in chapter 5, where we recruit Joshua. I don't normally use him because the team I like to build for this game gets a lot of experience from me early on so it doubles just as well as Joshua does, plus hits harder and switched between different weapon types and ranges. I'm not a fan of Myrmidons, well not in this game anyway, but Joshua is low-levelled enough to matter in this challenge, so we might as well give him supports so that he functions better. I went with Natasha and Artur as his support characters. My aim isn't some sort of perfect support choices that go for a specific increase (e.g. in attack or avoid), but rather characters who are most likely to find themselves together in a map and have similar movement stats, so chances are they're not too far away from one another. Franz/Natasha still sounded like a good idea (because Seth won't be available, like, ever).
In the last map, I started building some supports and then after I got them to C level, I built them some more. Now we have B supports (and A support between Neimi and Colm) on the very first turn of this map. This means, among other things, that Ross can 1RKO Soldiers. Sure, Soldier is just about the most pathetic class you get to face (until Path of Radiance anyway) and its attack speed is usually stuck at 0 in the early chapters, but the fact that trainee Ross can 2HKO them with a Hatchet is pretty impressive. That, and he's been procing speed, which is very welcome.
This map is the reason why I've been keeping Franz low-levelled - he can travel far on his pony, counter 3 enemies at once with a Javelin and still survive and get to the villages before the bandits do. Vanessa runs essentially the same utility just with better movement (flight) and noticeably worse combat. You get a Guilding Ring for saving all the villages, and we'll want every promotion item we can get, so saving the villages is important.
Joshua can be a bitch to recruit, but he won't hit Natasha so just put her in his range but away from the axe fighter reinforcements and you're good to go.
With A LOT of favouritism, Ross makes it to lv. 10, so he'll be promoting after Ephraim's map. To keep the interactive thing going, Fighter or Pirate? I prefer Pirate since that lets me access Berserker later and extra critical is better than bow access, I think, but Fighters get better defence boosts during promotion iirc. In this challenge, short-term planning is a bit more important than long-term planning, IMO.
Also interestingly, Franz is lower-levelled than Moulder at this point. Not anymore, though.
Also, thanks to Toothache42 (and others) for suggesting a better VBA version. I don't have to stop recording to prevent my recording from being corrupted anymore.
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