Red Alert 3 Uprising Commander's Challenges "Par Time only" - Mission 15th - King Of The Monsters

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Hello ladies and gentlemen! Stimer Games is here! I've finally started cooking some epic content to release. It's Red Alert 3 Uprising Commander's challenges, except with additional rules that i came up this Spring.

Rules of the challenge:
1.Go strictly by the path that is unlocked over time, no skipping and no leaping
2.Finish each secondary mission before coming onto the next primary mission
3.Always go for Par Time, never finishing the mission without par time and then finishing it under with the unlocked unit or the fully unlocked tech
4.OP tactics, AI manipulation and oversight exploits are allowed (Dojo Rush, Empire air units swarm, other map tricks and etc. are allowed)
5.Good luck commando

Number of attempts before the final: 10

V4 Rocket Launcher - Medium (1 v 1 v 1; Soviets (Nikolai Moskvin) and Allies (Lydia Winters); Fogged map) [King Of The Monsters]
Oooooooh, hello again, Shogun Executioner. Our greatest toy from Empire Campaign is here... in a reversed way: Now it's our threat. And not only ours... it's a threat for other 2 enemies: Already known Moskvin and Lydia Winters, the new waifu of Red Alert 3's universe. A cold one must say.
7.5 Minutes may be too short for 2 AIs with functional bases, but... later you'll see why it may be the case. Thing is... Both of them sometimes lead the Executioner to their own bases because, well, it's AI vs AI, and the Executioner has super strong aggro and will follow any attacker, unless they run away.
So... yeah, Red player has huge chances of getting themselves killed in comparison to the Blue player. So our main threat - Lydia.
If you're feeling that you're lucky - go soviets and go for Tesla Troopers, around 10 of them. They may be slow, but they can electrify both infantry and vehicles. So, yeah, produce them, then sneakely enter the Allied base without bringing the attention of Executioner (unless he's already cleaning up Soviets), and then go for attack.
Focus down anti-infantry units, then take care of the rest. From buildings - destroy Barracks, then Airport, then Factory. Factory is the latest because we can use one Tesla Trooper to put them in EMP mode. Do the same for MCV, so it won't run away. From air units, our Allied enemy will produce Cryocopters most of the time, but without any other units they're pretty much useless.
So... yeah, you take care of Allies, and the Executioner takes care of Soviets. If the latest doesn't happen - restart the mission. The plan isn't too hard to reproduce but takes time... a lot ot attempts and time.
Speaking of Executioner... the HP counter is not just for randomness. If you actually manage to defeat it (well... his HP is EXTREMELY HIGH, so... it'll definitely take more than 8 minutes), then Moskvin will comment on that.
If you don't want to manipulate RNG and Executioner's AI - you can go with double Dojo rush for both sides. 5 Imperial warriors on both sides and tons of Tank Busters. Small note - both bases must be attacked at the same time. Reason is simple - Air units. Moskvin will definitely go for Twinblades, while Lydia - for Cryocopters. The latest may not be a huge problem... more likely that they're just annoying since our Infantry is already too deadly and too fragile. Also beware of Sickles because they can ambush your infantry with their jumps.
Alright, key units: Tesla Troopers... and unironically the Shogun Executioner. First are under our control and they're, like, heavy infantry that we can easily use. Plus they don't cost that much, i mean... they cost 750 per tesla trooper, right? And while we can't control Executioner, he's still... okay, not really handy one to rely on. Without any RNG strategy - Imperial Warriors and Tank Busters, obviously.

Used Music:
Red Alert 3 - Enter The Shogun Executioner
Red Alert 3 - Mecha Storm
Red Alert 3 Uprising - Empire Credit Theme




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