Red Alert 3 Uprising Commander's Challenges "Par Time only" - Mission 14th - Behind The Iron Curtain
Hello ladies and gentlemen! Stimer Games is here! I've finally started cooking some epic content to release. It's Red Alert 3 Uprising Commander's challenges, except with additional rules that i came up this Spring.
Rules of the challenge:
1.Go strictly by the path that is unlocked over time, no skipping and no leaping
2.Finish each secondary mission before coming onto the next primary mission
3.Always go for Par Time, never finishing the mission without par time and then finishing it under with the unlocked unit or the fully unlocked tech
4.OP tactics, AI manipulation and oversight exploits are allowed (Dojo Rush, Empire air units swarm, other map tricks and etc. are allowed)
5.Good luck commando
Number of attempts before the final: 0
Iron Curtain - Medium (1 v 3; Soviets (Oleg Vodnik); Fogged map) [Behind The Iron Curtain]
Hey, so remember that infinite Iron Curtain effect on Soviet units from 9th and 3rd Allied missions from the original RA3? Well, this map lets you and your opponent experience it on yourself!
There are 4 symmetrical islands on this map. Those islands have Iron Curtain, Super Reactor, 2 Tesla Coils and 2 Flak Cannons. Those Iron Curtains are the most important part of this map because they keep the invulnerability on bases ON while they're standing.
So... islands are defended from ground and air units, and we don't have any artilleries... right...? Well, introducing here the Aircraft Carrier! Even thou his bombs are carried by autopiloted planes, it's still our great (and, honestly only) option. Yes yes yes i know that we have VX Choppers and the AI doesn't produce that much of Anti-air with the exception of Reapers, we need to play as Allies, okay? i barely used them in this whole challenge!
Speaking of... those Super Reactors are the same as what Soviets builds. This means that AI already has tier 2 access. We technically also can try to use it if we play as Soviets... problem however... is that we don't have anything decent for Tier 2, nor even for Tier 3 (Tesla Troopers, Hammer Tanks and MiG Fighters are the only tech 2 units that we have currently).
Don't send Aircraft Carriers alone. Bring Hydrofoils with them and Assault Destroyers to protect yourself against Twinblades and Stingrays, who also will actively try to sabotage your island, so protect it with Multigunner Turrets.
Assault Destroyers also can be your main attack force on enemy bases once the Iron Curtain is down. Their weapons deal moderate anti-armor damage, they have wormhole armor, and they can crush medium and light vehicles. Yes, a tier 2 ship... can crush most of tier 2 & 3 units except for MCVs, Apocalypse Tanks, King Onis and other Assault Destroyers. None of those are gonna be used against us, so you can try to go wild and crush what you see. In case if AI decides to destroy them with Twinblades - lure them to Hydrofoils.
Alternatively you can use Hydrofoil's weapon disabler mode to turn off Tesla Coils and then sneak up engineers inside Riptide to capture and sell main island buildings.
Either way... key units - Hydrofoil, Assault Destroyer and Aircraft Carrier. First is to fight against Twinblades and disable weapons, Second is to fight against ground army and, basically, our main attack unit, and the last is our main artillery.
Iron Curtain... you know, those support buildings aren't really used even in competitive matches to be honest... i mean... okay, how often have you seen Iron Curtain in Sybert's casts? Either way, it may be useful for the latest mission.
Used music:
World of Warships OST - Title Theme
World of Warships OST №1-9, 15 (what? that's literally how they were called in that playlist)
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