Return of the Dark Sorcerer (Rerun) #4 - The Escape

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Return of the Dark Sorcerer is a hack for Final Fantasy 6 by Gi Nattak. New characters, new portraits, rebalanced spells/moves, a new overworld map, new events, and multiple difficulty levels are just some of the features of this hack.

The latest version can always be found in one of the following two locations:

https://www.ff6hacking.com/patches/rotds/FFVI_ROTDS.zip

http://ngplus.net/index.php?/files/file/8-final-fantasy-vi-return-of-the-dark-sorcerer/

As usual, you'll need to find a proper ROM on your own to patch with.

Version being played: 2.0

Aurora had a rather bad end to her first foray into the caves last time didn't she? At the very least she manages to make it to the save point and grab some protection in the form of a Buckler on the way. That save point saves my behind when a repeat performance of what happened at the end of the previous video rears its head once more.

As for the chests strewn about, 2.0 does away with the whole concept of chests that have better loot in them the longer you refrain from opening them so open away at every one you see.

Eventually, Aurora gets cornered by several guards, but somehow manages to find the one spot in the cavern with a weak floor and falls through it to the floor below and passes out. That's twice now she's done this. If she's trying to make a bid for the most times oneself gets his or her ass kicked in a cutscene, she's starting out very strong, heh.

While she's passed out, she has a vision of how she became a puppet for Kefka. Nevermind the fact that the crown could be taken off and her senses returned relatively to normal.

There's also the matter of Project Genesis, all headed by one Professor Oak. No longer interested in the field of pokemon, he now makes a living studying magic and trying to get a big lead in the mechanical business.

Once the dream ends, the scene returns to Arvis's house and one special individual making a very classy entrance via the roof. It's none other than Final Fantasy 7's buster sword wielding Cloud Strife. As it turns out, he's a mercenary doing work for profit. His target is one Arvis requested...to rescue Aurora and keep her safe. Seems simple, right?

Well, once Cloud gets to the still unconscious Aurora, a very determined elite guard decides to send out the Prinny army to deal with things. However, they're KINDA invading on the turf of the local moogle clan, causing one of their own, Mog, along with a bunch of other moogles to help Cloud fend off the ensuing penguin horde.

The entire reason I went through the trouble to level Aurora to 10 is to make Cloud begin at the level he does here, allowing him access to the third of his trademark Limit command skills.

The Limit command is exactly like Cyan's SwdTech command from vanilla. Select it and a meter appears. Hit the confirm button again when the bar hits the desired level to unleash a special attack. Lv1 is just a strong single target strike (Braver) while his lv2 skill activates a stance. Any enemy with a physical strike that targets Cloud before he selects his next action will trigger the attack Climhazzard.

As for the lv3 skill, it's Blade Beam which does damage to one target and inflicts seizure to do some minor damage to the enemy every so often. Best of all, it's a ranged attack.

Strategy here for the assault? Focus on the Prinnies first and foremost. Without the Juggernaut Mechas, you need to go FAST on either killing them or lowering their health enough so the self destruct doesn't murder someone.

Healing may be an issue here, but some of the moogle come packing unique commands, one of them being Miracle. This casts Cure, Cura, or Curaga at random to the whole party.

As for the one unique moogle of the bunch...Mog's capable of some mad dance moves, having access to eight dance moves, each of which have their own unique skills that are chosen at random when you select them. Air Guitar can potentially dish out some nice AoE damage while Cavern Strut can be learned fighting in caverns and isn't quite as useful right now.

The most important thing to keep in mind as you thin the horde...try to limit your item usage. You'll need everything for the boss, Marshal.

Marshal brings some serious physical power to the table with his strong physical strike, Slayer Edge, capable of doing 150+ damage to back row characters. He can also use Energy Web to inflict stop on a target.

As you do damage to the elite guard, he can start tossing in heals and even using a one time buff to apply haste to himself and his doglike Bruiser buddies. His cohorts do decent damage and have Bloodlust, healing them for the amount of damage inflicted.

This fight is not easy at all. Not necessarily due to the high damage Marshal can dish out with Slayer Edge, but because the fight can drag on for a long time, especially with the random heals. Do not be afraid to use that Elixir if you find yourself in a pickle and need emergency healing.

More next time!







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Return of the Dark Sorcerer
Final Fantasy VI



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