Siege of Dragonspear Legacy of Bhaal Difficulty Guide Part 7 - Siege of the Coalition Camp

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Baldur's Gate (Original / Enhanced Edition)
Game:
Duration: 15:56
200 views
5


We're coming up to the endgame of Seige of Dragonspear. The final encounter of Chapter Ten consists of facing four successive waves of Caelar's forces as they attack the Coalition Camp. During each wave, we have the opportunity to bring in a squad of allies to assist us and in between each wave, we get the opportunity to heal and refresh our spells via the cleric Dosia. Dosia uses her own life energy to restore our spells and utilizing her 3 times results in her death, so to keep her alive, our plan is to not rest between wave 1 and wave 2.

Our primary tactic involves using Safana and Jaheria to disable large numbers of enemies at once. Safana can utilize the Robe of Arcane Aptitude we got in the last episode to get free use of Spell Sequencer. Prep Spell Sequencer before the first wave with Greater Malison and two Web spells. Spell Sequencer will fire these 3 spells simultaneously, lowering the saving throws of the enemies before forcing them to continuously roll saves against the hold effect from the webs. Meanwhile, Jaheria should cast Insect Plague against each wave to create panic in the enemies and cause damage over time, preventing enemy spell casting, which is particularly helpful against wave 2 and wave 4.

During the first wave, we face trolls so instruct the archers to light their arrows and assist you. Safana and Jaheria should be able to disable the enemies and allow you to move on to wave 2 without taking damage or using too many spells. So we don't need to use Dosia until after wave 3.

During the second wave, we face wizards, so we'd be best assisted by the wizard slayers. Jaheria's Insect Plague is invaluable during this encounter. Her summons Nymphs from the spell Call Woodland Beings grant access to a Mass Cure which can be useful when you get hit by a fireball. Glint can disable enemy spell castings by use of the level 2 priest spell Silence 15-Radius. Enemy mages will attempt to Silence you as well so ensure Safana has Vocalize prepared.

During the third wave, we face elite crusader troops. Bring the War Mages to assist you and use the same tactics as wave 1 to disable and immobilize the enemy, allowing the AoE spells from your mages to have the maximum effect.

During the final wave, we move out with our remaining troops. Since we've done the relevant sidequests the thieves and dwarves will both assist which makes this final battle much easier. Greater Malison, Web, and Insect Plague will once again serve you well. Once this final wave is defeated the chapter ends. Now it's time to take the fight to Caelar!

0:00 Wave 1 Trolls
4:19 Wave 2 Wizards
8:07 Wave 3 Crusaders
12:10 Wave 4




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