Mass Effect Legendary Edition Insanity Guide - Palavan
The combat system is Mass Effect 3 is pretty dramatically different from Mass Effect 2. I recommend prior to importing your character into Mass Effect 3 to go to the Med Bay and purchase the "Retrain Power" upgrade in the Mass Effect 2 Med Bay so that you have a blank character when you begin Mass Effect 3. This build focuses on bonuses to the whole squad, executing power combos, and durability.
The Sentinel is the only class Shepard has available that has a Squad Bonus that grants a 30% bonus to health and shields for the whole squad, so that's a great addition to this build. Further, the class power "Offensive Mastery" has another bonus which grants a 10% bonus to squad weapon damage and a 15% bonus to the force and damage of squad powers.
This build also focuses on executing power combos that are essential to doing high amounts of damage on higher difficulties. This build allows Shepard's Squadmates to prime power combos and uses the Throw ability to execute the combos. Evolving Throw to have Double Throw is one of the few ways to execute 2 combos with one ability in single player.
Finally, this build is highly durable and uses Tech Armor and Fortification to increase Damage Reduction by 90%, granting Shepard extreme survivability. Taking the Power Synergy bonuses to each Talent increase the Force and Duration of all of our powers. The downside to this is that both Tech Armor and Fortification both reduce Cooldown reduction, but in the early game since we are just using Throw, which already has a very low cooldown this is not an issue.
Finally, for an early game weapon I recommend the Particle Rifle because it's unlimited ammo means you'll be able to use it as a sole weapon without fear of out of ammo. This weapon does more damage after it's been "charged up" with continuous fire, so using the Magazine upgarde will make it so you can fire the "charged up' version for longer.
Build Details:
Shepard
Level 30: Throw 6 (Radius, Detonate, Double Throw), Tech Armor 4 (Durability), Offensive Mastery 5 (Force and Damage, Squad Bonus), Fitness 5 (Durability, Squad Bonus)
Level 32: Tech Armor 5 (Power Damage)
Level 33: Tech Armor 6 (Durability)
Level 34: Fortification 2
Level 35: Fortification 3
Level 36: Fortification 4 (Durability)
Level 37: Fortification 5 (Power Synergy)
James
Outfit: Weapon Damage +25%
Level 31: Frag Grenade 1, Carnage 5 (Radius, Incapacitate), Arms Master 5 (Weapon Damage, Power Damage)
Level 34: Arms Master 6 (Squad Bonus)
Level 37: Carnage 6 (Armor Damage)
Garrus
Outfit: Weapon Damage +25%
Level 36: Overload 2, Armor Piercing Ammo 6 (Squad Bonus, Headshots, Pierce), Turian Rebel 5 (Weapon Damage, Assault Rifles)
Level 37: Overload 3
Quest Order
Prologue: Earth
Mars
Citadel I
Exodus Cluster
Intel: Remains of Reaper Destroyer
Eden Prime
Resistance Movement
Sigurd’s Cradle
N7: Cerberus Lab
Alien Medi-Gel Formula (part 1)
Apien Crest
Banner of the First Regiment (part 1)
Palavan
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