Sonic Movie Character Development - Shadow Day 008
In this session I have decided to move forward with re-designing Shadows shoes base off the Sonic scale model as a size reference and a few images for parts reference. I think I want to fully model out the shoes and gloves before I bother with taking any of this model over into substance painter. In this session I am just blocking some interesting forms onto the space the reference shoes occupy. I will go back in later and start building out those forms more after I can get an air tight mesh closed around what would be his foot.
Again shout out to Frictory 213 and MJ lock on sketchfab for a solid ref to work based off of and a temporary pair of Shadow air shoes.
This ref model can be found here for those interested.
https://sketchfab.com/nicolascorrea0907
Shadows temp air shoes model:
https://sketchfab.com/3d-models/shadow-the-hedgehog-fa56e684fbaf4267b384da61684d2415
I will not be using either of these nor parts of them in the final construction, just using for scale refs and placeholder art for now.
If you are a CC4 user you may wanna follow this whole process just to keep up with some success stories, missteps and backtracks. There will be plenty of mistakes made I assure you, but the point is taking advantage of these pre-rigged humanoids, putting your own new bones and appendages on them and still retaining CC4s built in facial rigging if you are like me, a character modeler/texturer with no animation chops whatsoever. Come along for the journey, this mess is finna be wild!
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