Sonic Movie Character Development - Shadow Day 010
In this session I am still refining details on the previous show modeling block outs after a long hiatus. Next will be on to modeling the gloves to try and wrap up the low poly model needed before doing a texture prepass and setting up the CC4 avatar to accept new bones.
Again shout out to Frictory 213 and MJ lock on sketchfab for a solid ref to work based off of and a temporary pair of Shadow air shoes which will soon be replaced by my scratch made model. Want my Sonic characters to have a more near future/cyberpunk look vs how they are in the movie franchise. Never sure where the design will head but I will keep chipping away until its complete.
Ref models previously used to get started can be found here for those interested.
https://sketchfab.com/nicolascorrea0907
Shadows temp air shoes model:
https://sketchfab.com/3d-models/shadow-the-hedgehog-fa56e684fbaf4267b384da61684d2415
I will not be using either of these nor parts of them in the final construction of my fully rigged Shadow avatar, just using for scale refs and placeholder art for now.
If you are a CC4 user you may wanna follow this whole process just to keep up with some success stories, missteps and backtracks. There will be plenty of mistakes made I assure you, but the point is taking advantage of these pre-rigged humanoids, putting your own new bones and appendages on them and still retaining CC4s built in facial rigging if you are like me, a character modeler/texturer with no animation chops whatsoever. Come along for the journey, this mess is finna be wild!
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