Sonic Movie Character Development - Shadow Day 009
In this session I am still chipping away at the shoe design. Picked up a few more references and started to add in more forms and make some more slight refinements to the shapes already present. Next will be to refine the model more then begin to start the process of preparing a game resolution model then a high poly model built out from the base geometry of the game res model.
Again shout out to Frictory 213 and MJ lock on sketchfab for a solid ref to work based off of and a temporary pair of Shadow air shoes.
This ref model can be found here for those interested.
https://sketchfab.com/nicolascorrea0907
Shadows temp air shoes model:
https://sketchfab.com/3d-models/shadow-the-hedgehog-fa56e684fbaf4267b384da61684d2415
I will not be using either of these nor parts of them in the final construction, just using for scale refs and placeholder art for now.
If you are a CC4 user you may wanna follow this whole process just to keep up with some success stories, missteps and backtracks. There will be plenty of mistakes made I assure you, but the point is taking advantage of these pre-rigged humanoids, putting your own new bones and appendages on them and still retaining CC4s built in facial rigging if you are like me, a character modeler/texturer with no animation chops whatsoever. Come along for the journey, this mess is finna be wild!
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