Sven Co-Op Sunday SuperCuts #11
I tell you now, dealing with Kate in this Sven co-op port is by far the most agonizing thing I've seen yet. Prior to this video recording here Kate was stuck several times and that forced us to Suicide command to reload the map where we are captured. But this.. is only the tip of the iceberg, Kate has a HD model and unlike the original model she is SLOW as Hell, and having to walk slowly to make sure they are following and not getting stuck on walls KILLS the forward momentum of Azure Sheep's 2nd part in many ways.
Kate's aiming is just... bad, they can't shoot at a moving target unless it's close which is where they shouldn't be, at times Kate will flee and run around aimlessly if a enemy is close leading to Kate taking damage, The pathfinding is bad and if Kate's scripting is interrupted they will get stuck and refuse to move anymore and this pisses me off more than anything else, This happened post video after Pantereye boss battle and I quit for the Sunday night last week in a huff.
The Special Forces enemies are new to Azure Sheep and are somewhat like Black Ops but here they do not drop the M4A1 Pulse Rifle nor the Beretta 92FS, we inexpiably get the Beretta after changing levels in the xen segment, and the monrail segment was hell where ARCHERS apprear, They're a beta enemy who are re-skinned Ickys but worse and are faster so you know they suck. I would've made a 3rd part of this Azure Sheep run but getting Kate out of a softlock is impossible most of the time.
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There are 2,777 views in 63 videos for Sven Co-op. His channel published over 1 day worth of content for the game, roughly 5.03% of Sven Co-op content that Andrew Mullens has uploaded to YouTube.