[Tales of Xillia 2] Odin (Gaius Solo/Unknown Mode/No Damage)

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Tales of Xillia 2
Game:
Duration: 1:30
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Odin is a pretty fun boss to mess around with because despite its size, he is light as a balloon. I can do a lot of wacky stuff! He also has worse HP and defenses than the previous two bosses so there's no need for Double Damage this time around.

I guard right at the start to force Odin to use Thunder Fang. Due to this Arte's somewhat long start-up, I can get close and break his Iron Stance with Dragon Swarm. The true Lv1 stats™ are once again a hindrance because I barely manage to interrupt Thunder Fang with the very last hit of Dragon Swarm before its hitbox appears, as a result of my lower Str.

And now this is when the fun begins. There's no need to use Hydra or change to Semi-Auto after Obliteration Cross since I can take advantage of Odin's massive frame, first adding Wind with the sword hitbox of Soaring Demon Fang and then using Sonic Thrust to follow up. Gaius' whole body gains a hitbox during this Arte (which hits the horn thingies on Odin's back) but more importantly, Gaius will always turn around to face the enemy after successfully hitting them.
While I'm still in the air, I can use Swallow Fury to approach although it won't extend into the full Arte as Odin is in knockdown. This Swallow Miss works as a discount Falling Snow to close the distance and it also OTG, alongside slightly launching the enemy. There's not much time to input a Swallow Fury to continue the combo though, even with mashing you can land before initiating it.

Another important thing to mention is that Odin has one of the fastest knockdown recovery speeds in the game, which means I have to input Savage Beckoning and later on Hydra as soon as I land or Odin will recover, breaking the combo, much like it happened with that Dragon's Maw against Waterfall Phantom. The Hydra is especially tight due to the poor hitstun Sonic Thrust has, but luckily I can maneuver with a second Soaring + Sonic Thrust to be closer to the ground.

After Light of Ruin, I prepare myself for a weakness reset with an aerial Tiger Blade but there's a catch: Odin can't be knocked down again or else OTG Limit will trigger. Due to true Lv1 stats™, again, I don't have enough Str to break his Iron Stance before he stands up. A single Exalted Divide should do the trick, which is not the case here. For what I've tried, only Celestial Rupture "works" but it would break on the last hit, which wouldn't launch Odin very high and it has low hitstun to boot, so nothing can connect before Odin lands.
To go around this limitation, I use a fronstep as soon as I'm able to act again and cancel it inmediately with Soaring Demon Fang. At this distance, only the first hit of Tiger Blade hits, launching Odin and avoiding that third knockdown. I can catch the landing with a Demon Fang and the combo can continue as normal!
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Restrictions:
👑 Gaius Solo
👑 Unknown Mode
👑 No Damage
👑 No Menu
👑 No Free Run, except for Light of Ruin setups
👑 No Power Charge 3
👑 No Herbs
👑 Double Weakness Timer & Damage enabled
👑 Double Damage disabled
👑 Elemental Weapons unlocked
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Music used:
🎵 Pokémon Masters - Battle! Sinnoh Frontier Brain
🎵 Ys Seven - Uncertainty in the Future
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#TalesOfXillia2, #ToX2, #GaiusSolo




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Tags:
Tales Of Xillia 2 (Video Game)
Tales Of (Video Game Series)
ガイアス
Gaius



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Tales of Xillia 2 Statistics For Zeke Belforma

Zeke Belforma presently has 2,951 views for Tales of Xillia 2 across 44 videos, and about 22 hours worth of Tales of Xillia 2 videos were uploaded to his channel. This makes up 4.50% of the content that Zeke Belforma has uploaded to YouTube.