Technical Artist - special task force in small art team || Tomasz Słoma Ten Square Games

Subscribers:
3,640
Published on ● Video Link: https://www.youtube.com/watch?v=b39lEFtRW6Y



Duration: 24:44
196 views
4


Recorded talk from GIC'20.

This talk shows briefly what Technical Artist's job is all about. The presentation is focused mainly on Technical Artist's job in a smaller size art team. It is a break down of how one may branch to this profession from being a 3D Artist. The talk also shows how being in this role in a small team differs from taking the job in for example AAA studio. Finally, the talk shows the challenges of being the Technical Artist in mobile games industry.

Follow GIC on Facebook: https://www.facebook.com/gic
Follow GIC on Twitter: https://twitter.com/gdcon
Our website: https://gic.gd/




Other Videos By Game Industry Conference


2021-07-21Music of Last Oasis - creating an adaptive soundtrack in MMO || Michal Korniewicz Donkey Crew
2021-07-15Using VR to make art in non VR games || Marcin Sordyl || Punk Notion
2021-07-09Multiplayer Programming in Unreal Engine || Viktor Ketipov || Kipi Interactive
2021-06-28Regional Distribution Deals A Rescue for Game Developers || Marcin Makaj The Moonwalls
2021-06-24Astrologers proclaim the week of taxes. Problems doubled! | Anna Vvedenskaya University of Amsterdam
2021-06-08Developing Enhance: Bringing cognitive training to VR || João Eiras Antunes || Virtuleap
2021-06-01Put that planet to the left! Case Stargaze - UX design in VR || Igor Hardy || Played with Fire
2021-05-27Those Bl**dy Games Destroyed Education... || Mikołaj Sobociński ||
2021-05-22I made 170 bird animations || Diana Lisiecka || Monster Couch
2021-05-17Procedural dungeon generation and more | Maciej Nabiałczyk OnionMilk, Garlic Jam SA
2021-05-14Technical Artist - special task force in small art team || Tomasz Słoma Ten Square Games
2021-05-11QA needs pro players - A look at testing fighting games || Jakub Dudkowski QLOC S.A.
2021-05-05Affordable Motion Capture for Games and Virtual Production || Rahul Nath DigiPen Singapore
2021-05-04How to Quickly Generate Colour Variants for Character Design || Sycra Yasin
2021-04-30Why you can (and really should) negotiate your contracts. | Jan Wosiura Pniewski Zeuschner Legal
2021-04-15"Your music is too depressive" - how music in Arboria changed | Draco Nared Greg Wal
2021-04-09Hypercasual games - top tips for making hit games! | Costantino Carrega Boombit
2021-03-31Design Is How It Works: Engineering For Designers | William Besnard Vile Monarch
2021-03-23Multiplayer Programming in Unreal Engine 4 | Viktor Ketipov Kipi Interactive
2021-03-20Convince players to buy Your game with a proper trailer. | Kuba Sobek Radikal
2021-03-18Film language in the production of cinematics | Kris Rusinek Alchemiq Studio



Tags:
GIC'20
Game Industry Conferednce
3D Art