Procedural dungeon generation and more | Maciej Nabiałczyk OnionMilk, Garlic Jam SA
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Recorded talk from GIC'20.
Attendants will learn how to prepare the “generator” concept and how to implement general and detailed fragments of it. I will show what methodology we used when designing various types of dungeons and what tools we have created to support the work of designers, also to make their life easier. It will also show you from where I drew knowledge and inspiration while creating Dunrog. I will explain how to work with seeds.
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dungeon generator
game development