Multiplayer Programming in Unreal Engine 4 | Viktor Ketipov Kipi Interactive
Recorded talk from GIC'20.
You have a good understanding of Unreal Engine 4 and want to create a Multiplayer Game, but have no idea where to start? How do you connect to another client? Is Server-Authoritative or Peer-To-Peer Server model more suitable for your case? What is the difference between RPC and Replication? Who owns what? What is network role, relevancy and priority? How do you test Multiplayer game? You will find answers to all these question including tips and tricks to build up your arsenal.
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