Hypercasual games - top tips for making hit games! | Costantino Carrega Boombit

Subscribers:
3,640
Published on ● Video Link: https://www.youtube.com/watch?v=9PUMxH3RQME



Duration: 43:48
935 views
21


Recorded talk from GIC'20.

There has been a gold rush from developers seeking to make their fame and fortune in hypercasual, publishers offering huge bonuses, yet many developers are still chasing CTR's, facing the same challenge of constantly getting high CPI's on their prototypes or very low retention. So how can you build your studio and team for success in hypercasual games? This session will teach developers - the basics of a successful hypercasual game - adopting a data lead testing process - top tips and trends for game design - how to negotiate and secure a publishing deal - where next for hypercasual games?

Follow GIC on Facebook: https://www.facebook.com/gic
Follow GIC on Twitter: https://twitter.com/gdcon
Our website: https://gic.gd/




Other Videos By Game Industry Conference


2021-06-01Put that planet to the left! Case Stargaze - UX design in VR || Igor Hardy || Played with Fire
2021-05-27Those Bl**dy Games Destroyed Education... || Mikołaj Sobociński ||
2021-05-22I made 170 bird animations || Diana Lisiecka || Monster Couch
2021-05-17Procedural dungeon generation and more | Maciej Nabiałczyk OnionMilk, Garlic Jam SA
2021-05-14Technical Artist - special task force in small art team || Tomasz Słoma Ten Square Games
2021-05-11QA needs pro players - A look at testing fighting games || Jakub Dudkowski QLOC S.A.
2021-05-05Affordable Motion Capture for Games and Virtual Production || Rahul Nath DigiPen Singapore
2021-05-04How to Quickly Generate Colour Variants for Character Design || Sycra Yasin
2021-04-30Why you can (and really should) negotiate your contracts. | Jan Wosiura Pniewski Zeuschner Legal
2021-04-15"Your music is too depressive" - how music in Arboria changed | Draco Nared Greg Wal
2021-04-09Hypercasual games - top tips for making hit games! | Costantino Carrega Boombit
2021-03-31Design Is How It Works: Engineering For Designers | William Besnard Vile Monarch
2021-03-23Multiplayer Programming in Unreal Engine 4 | Viktor Ketipov Kipi Interactive
2021-03-20Convince players to buy Your game with a proper trailer. | Kuba Sobek Radikal
2021-03-18Film language in the production of cinematics | Kris Rusinek Alchemiq Studio
2021-03-16"Any resemblance to real persons is..." Law vs likeness | Lena Marcinoska, Monika Górska
2021-03-11Nie tylko GameINN | Maria Nalewajko Narodowe Centrum Badań i Rozwoju
2021-03-05Trailer driven (game) development | Bartek Gajewski Games Operators
2021-02-18How to show your game in 60 seconds? | Mikołaj „Sos” Kamiński
2021-02-17Advancing UX Maturity in Game Studios | Celia Hodent
2021-02-17SCRUM jako Yeti Gamedevu | Wojciech Becla Madmind Studio



Tags:
hypercasual
hypercasual games
GIC'22
Game Industry Conference