QA needs pro players - A look at testing fighting games || Jakub Dudkowski QLOC S.A.
Recorded talk from GIC'20.
Fighting games seem easy to understand at first glance but they consist of many layers of complexity. Anyone can test animation or if online ranks are calculated correctly, but it is critical to hire fighting game experts in QA if you don't want to see the community drop the game right after the release due to numerous gameplay bugs or design issues. The talk will include basics of fighting games and their mechanics, common misconceptions and example bugs that QA needs to watch out for. It will also cover testing on various platforms, including a Japanese arcade machine and Google Stadia.
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