Put that planet to the left! Case Stargaze - UX design in VR || Igor Hardy || Played with Fire

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Based on examples from Played with Fire’s Stargaze project I will tackle such VR UX topics as: - the optimal distances between interactive objects - support for different modes of play and dynamic modification of control schemes during gameplay - the right shape and look of objects on scene and how to differentiate the interactive ones from the decoration - the complexities of changing states of interactive objects - the most comfortable and satisfying feel for physical interactions with scientific equipment- connecting physical interactions with flat 2D projection on the telescope lens

Talk recorded at Game Industry Conference 2020

#GameIndustryConference #GIC20

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