"Your music is too depressive" - how music in Arboria changed | Draco Nared Greg Wal
Recorded talk from GIC'20.
Game development is a creative process during which each element can change and music in Dreamplant Studio's 'Arboria' was no different. I will show how the soundtrack evolved, comparing the sound before and after the change and discussing pros and cons of both states. I will also mention reasons of the change and what result it brought. What's more, I will also talk about Timesynth, an audio plugin for Unreal Engine 4, which is used in 'Arboria': how I prepared audio files and what problems me and the team encountered during the implementation.
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