The Main Event Arcade
There are three weight classes: Cruiserweights (El Condor, Maui Mauler, Kamikaze Ken, San Antonio Smasher), which specialize in fast and agile moves; Heavyweights (Saturn Six, Bigfoot Joe, Alan the Empire) with emphasis on slower but more powerful moves; and Balanced (Conan the Great) which could use selected moves from the other two classes. Moves are divided in five types: Attack, Grapple 1, Grapple 2, Aerial, and Signature.
"Attack" is the performing of a punch, kick, chop or headbutt while in front of an opponent. "Grapple 1" moves can be performed when opponent is in a "stunned" state (his body staggering back and forth, after receiving an "Attack" move, missing one himself, or being picked off the mat).
"Grapple 1" moves include the basic headlock, body slam, snapmare and hiptoss for all three classes. When the player or their opponent receive enough damage, "Grapple 2" moves can be performed. These include a dropkick, brainbuster, and backbreaker (actually a backdrop) for Cruiserweights, and atomic drop, bear hug, and pile driver for Heavyweights.
All classes can perform "Aerial" moves such as the flying body attack, flying elbow drop and flying knee drop after climbing the turnbuckle. Each wrestler has a "Signature" move (such as figure four leglock, camel clutch and boston crab) which can be performed at any time during the match if the player is correctly positioned.
Which regular move the wrestler performed depended upon the remaining stamina of player's opponent, whether or not he's "stunned", right timing and the exact location of player's wrestler relative to the opponent. A metal folding chair lying outside the ring could also be used as a weapon. Some wrestlers could also do illegal maneuvers such as biting and choking.
Victories reward the players with extra energy, and matches were won with pins, submission holds, or out-of-ring timeouts. If a double count-out occurs, the referee leaves the ring and the wrestlers continue to fight until one side is pinned or submits (no extra energy being awarded in this case). For pins and submission holds, the players had to press the "Action" button more quickly than their opponent, moving a status bar beyond a certain point. After each win, a newspaper article shows winning wrestlers' photo with a headline that they won, as well as their current ranking.
Adding coins to increase "health" did little to revive the player's wrestler after a lengthy beating or even increase his chances of kicking out of a pin. Also, as the game progressed, the computer opponents became more difficult to beat, the CPU's illegal partner constantly breaking the player's pins and submissions. However, pinfall victories in these harder levels can still be achieved after performing a certain number of pin attempts. If the players move all the way up the ranks and win the Championship Title they defend it against the computer who becomes even more difficult.
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