Transport Fever Playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=KLFoyp4F8i4



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Duration: 2:01:42
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I mentioned Transport Fever a lot in my Transport Tycoon series, and recently I followed up by doing a playthrough of Train Fever, Transport Fever's immediate predecessor. I eventually plan to do playthroughs of all three games currently in the "Fever" series, these being Train Fever, Transport Fever, and Transport Fever 2.

Transport Fever was released in 2016 for Linux, Windows, and Mac OS, using the same game engine as Train Fever. Transport Fever was developed from Train Fever by that game's original two developers (Basil and Urban Weber), and reused the old game engine (I've tried to find information on it, but it appears to be specific to Train Fever/Transport Fever, using Vulkan-based technology). They continued to call their company Urban Games, and continued to support Train Fever. They also kept Good Shepherd Entertainment as their distributor, and Admiral James T stayed on as Transport Fever's music composer. The relevant websites are here:

https://www.transportfever.com/

https://urbangames.com/


If I were to give a summary of Transport Fever's selling points, it feels like a much more complete game than Train Fever, and it lives up to its name in terms of including water and air transport. Many new features were added, including a camera view that allowed you to ride along with a vehicle, although not change camera views from that perspective (as in Transport Fever 2), or drive the vehicles manually.


While I prefer Transport Fever over Train Fever, I do think that Transport Fever 2 is, overall, an improvement. I hope to do a playthrough of Transport Fever 2 in the near future. If there are clear advantages to the original Transport Fever over Transport Fever 2, though. Here's my personal summary:

1. The price is lower.
2. The hardware demands, generally, are likely to be lower simply because the game is "smaller" than Transport Fever 2.
3. While the models of people/passengers/citizens are, in general, poorly modelled for the steam era, the modern models are arguably more accurate for the 21st Century than the models used in Transport Fever 2 (In general, though, Transport Fever 2's people models are better).
4. Correcting historical mistakes in when certain vehicles appear (both private and company) is much easier, and in general modding is easier because you can get at the original, unencoded files. For example, a lot of the performance data for the private vehicles is also far off the mark, in both Transport Fever, and Transport Fever 2, but only the original Transport Fever can be easily corrected. Another thing I would like to do is add the modern people models to my installation of Transport Fever 2, but again this doesn't appear to be possible. If I wanted to add better models of my own to Transport Fever, though, I could probably do it.

As I have already stated, I do plan on eventually doing a playthrough for Transport Fever 2, but I have several other videos I want to do first that may make more sense from a chronological perspective, so I plan on giving them priority. In the meantime, I hope you enjoy this video, which at the time of posting is my longest single video ever uploaded to YouTube, even though I never intended it to be.







Tags:
Transport Fever
train
transport
rail
railway
railroad
business
strategy
game
Urban Games
gaming
playthrough
Let's Play
transportation
jonsearlesvideo



Other Statistics

Transport Fever Statistics For Jon Searles

At this time, Jon Searles has 17 views for Transport Fever spread across 1 video. Transport Fever has approximately 2 hours of watchable video on his channel, roughly 2.09% of the content that Jon Searles has uploaded to YouTube.