Unity Making a Graph Theory Shortest Path Solver (Part 12) [Livestream]
Unity Making a Graph Theory Shortest Path Solver (Part 12) [Livestream]
(Pre-Stream)
I believe that we're finally getting into creating the shortest path solver, what is supposed to be the main feature of this program. While off-stream, I did encounter a bug but I managed to fix it. Well in this episode I'll be laying out the foundation for Dijkstra's Algorithm.
(Post-Stream)
Just laid down the foundation for the solve mode functions, however of course, I still have yet to actually have it solve for the shortest path between two vertices.
Summary of what I did:
1) Started the pathSolver script
2) Created the solve mode UI
3) Removed some notification triggers
4) Added materials to the Vertices and Edges
Previous Episode: https://youtu.be/zd0sChF25n0
Next Episode: https://youtu.be/wNJnNaHk_to
Playlist: https://www.youtube.com/playlist?list=PL9nyATn50U2O0JpFDycVJcsGQUDtG_bnB
DISCORD SERVER:
https://discord.gg/jsKSkXd
CHANNEL SURVEY: https://docs.google.com/forms/d/e/1FAIpQLSfsDZL1tIAFb4bdaqh2Cma9UgeOVlfb-GGHNhFAqjlKOwUtuQ/viewform
Intro Music: "Triumphant Step" by Count Sacke
(No video)