201. | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 0 | |
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202. | Game Stack Live – Day 1 | 0 | |
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203. | The next great idea with Double Fine | SAVEGAME bonus content | 0 | |
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204. | [ASL] Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game | 0 | |
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205. | Optimizing Vehicles with Simplygon | 0 | |
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206. | [ASL] From ID@Xbox to Partner Center: How to publish on Xbox platforms | 0 | |
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207. | [ASL] Improve Player Experience with the Azure PlayFab Data Platform | 0 | |
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208. | Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo | 0 | | Let's Build a Zoo
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209. | Sustainability and How Game Creators Can Play Their Part | 0 | |
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210. | HLSL Shader Model 6.6 | 0 | |
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211. | Introducing XGS Publishing’s New Cloud Gaming Organization | 0 | |
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212. | What's new in the October 2023 GDK | 0 | |
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213. | Welcome to the ID@Azure Program | 0 | |
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214. | [ASL]Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services | 0 | |
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215. | Sea of Thieves built on Microsoft Azure PlayFab | 0 | | Sea of Thieves
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216. | [ASL]From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub | 0 | |
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217. | Finding memory leaks by using PIX Timing Captures | 0 | |
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218. | Learn About PlayFab Data Explorer with Monika Janas | 0 | |
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219. | [ASL]Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 | 0 | |
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220. | AMD Ryzen™ Processor Software Optimization (Presented by AMD) | 0 | |
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221. | Dive into PlayFab Party - Network and Chat with Caroline Cai | 0 | |
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222. | Game Stack Live – Day 2 | 0 | |
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223. | Tools for Remote Xbox Console Development | 0 | |
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224. | 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon | 0 | |
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225. | [ASL] Supercharge Your Creator Community with PlayFab UGC | 0 | |
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226. | Case Study: How Minecraft Ported Realms to Azure | 0 | |
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227. | [ASL] Making Games More Accessible Can Be Easy with Microsoft Game Accessibility Resources | 0 | |
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228. | Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia) | 0 | |
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229. | Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 0 | |
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230. | DirectX State of the Union Ft. Work Graphs and Introducing DirectSR | 0 | |
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231. | Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services | 0 | |
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232. | [ASL]Introducing the Developer Acceleration Program | 0 | |
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233. | How to Test Gameplay with Data: A Telemetry Driven Process to Boost Confidence at Scale | 0 | |
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234. | From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub | 0 | |
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235. | Xbox: Creators Welcome | 0 | |
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236. | Xbox Game Streaming: Benefits of Optimizing Your Game to Play From the Cloud | 0 | |
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237. | [ASL] Introducing XGS Publishing’s New Cloud Gaming Organization | 0 | |
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238. | All things Azure & OpenAI for Game Development | 0 | |
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239. | Next Gen Immersive Audio: Spatial Sound and Project Acoustics | 0 | |
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240. | Explore PlayFab Game Manager with McKenzie Elliott | 0 | |
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241. | Building Touch Layouts for Project xCloud | 0 | |
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242. | New Face of Gaming | 0 | |
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243. | Minecraft Players at the Center of the Universe of Big Data | 0 | |
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244. | [ASL] Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 0 | |
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245. | [ASL] Introducing XGS Publishing’s New Cloud Gaming Organization | 0 | |
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246. | Refreshed: The Xbox Accessibility Guidelines | 0 | |
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247. | Build Faster and Make Fewer Errors with GitHub Actions and Cloud-Based CI | 0 | |
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248. | Azure Data Services: Make better business Decisions with Gaming Analytics and Data Insights | 0 | |
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249. | [ASL] Optimizing Vehicles with Simplygon | 0 | |
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250. | Accessible design culture at The Coalition | SAVEGAME bonus content | 0 | |
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251. | Accessibility Wins: How Champs are Pushing Studios Forward | 0 | |
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252. | A roundtable with Obsidian | SAVEGAME bonus content | 0 | |
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253. | Audio Accessibility: Creating an Immersive and Accessible Gaming Experience | 0 | |
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254. | [ASL] Improving remote work with game production in the cloud with Azure | 0 | |
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255. | Accelerating DirectX Innovation | 0 | |
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256. | [ASL] Make Remote Game Development Easy with the Azure Game Development VM | 0 | |
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257. | PlayFab Multiplayer Hosted Servers part 1: Multiplayer Servers Quick Start | 0 | |
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258. | Frozen ferret rocket launchers with inXile | SAVEGAME bonus content | 0 | |
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259. | Priority sound with The Coalition | SAVEGAME bonus content | 0 | |
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260. | How PlayFab Helped Texas Chain Saw Massacre Succeed | 0 | |
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261. | A Deeper Look at Gaming Sustainability & How Everyone Can Play Their Part | 0 | |
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262. | How Xbox, 343i, Epic and Ubisoft are Reducing Energy | 0 | |
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263. | Xbox Creators Welcome | 0 | |
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264. | Improve Player Experience with the Azure PlayFab Data Platform | 0 | |
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265. | Developing Touch Controls for Scarlet Nexus on Xbox Cloud Gaming | 0 | |
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266. | Achieving Real Time Ray Tracing on Xbox with Unity and DirectX12 | 0 | |
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267. | Microsoft 3D Spatial Sound: Better Storytelling with Immersive Audio Experiences | 0 | |
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268. | [ASL] Game Pass: Maximizing Your Game’s Total Value | 0 | |
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269. | Game Stack Live August 2020 | 0 | |
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270. | Keep players coming back for more with Azure PlayFab | 0 | |
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271. | [ASL] Powering games with data and analytics using Azure PlayFab Data Platform | 0 | |
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272. | Environmental storytelling with Undead Labs | SAVEGAME bonus content | 0 | |
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273. | Introducing XGS Publishing’s New Cloud Gaming Organization | 0 | |
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274. | Tips & Tricks: How the Pros Use PIX to Make Their Games Better on Xbox and Windows | 0 | |
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275. | RTXDI: Details on Achieving Real Time Performance (Presented by Nvidia) | 0 | |
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276. | How to develop leaderboards with Microsoft Azure | 0 | |
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277. | Accelerating Your Inner Loop with Visual Studio and GitHub Copilot (Presented by Microsoft) | 0 | |
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278. | The Future of Gaming Supported by AI: How Xbox Empowers Players and Creators (Pres. by Microsoft) | 0 | |
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279. | Grow your Audience with the Updated Xbox Experience on PC (Presented by Microsoft) | 0 | |
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280. | Alumni Voices | What Xbox Game Camp Means to Me | 0 | |
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281. | Touch Adaptation Kit (TAK) Editor for Xbox Game Development | 0 | |
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282. | Opening a Billion Doors with Xbox (Presented by Microsoft) | 0 | |
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283. | What's New in Microsoft Game Development | 0 | |
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284. | Roberta Williams Interview: Chapter 2 | 0 | |
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285. | Xbox Game Camp Atlanta | Igniting Game Creators | 0 | |
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286. | Xbox Play Anywhere Developer Roundtable (Presented by Microsoft) | 0 | |
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287. | Make your Game Available ANYWHERE with Xbox Cloud Gaming (Presented by Microsoft) | 0 | |
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288. | This is you developing with Xbox | 0 | |
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289. | Strategies for Indie Devs: How to Succeed with Xbox (Presented by Microsoft) | 0 | |
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290. | What's New in Microsoft Game Development: Part 2 | 0 | |
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291. | Xbox Games Studios Panel: Scaling Cross Platform Development across Xbox and PC (Pres. by Microsoft) | 0 | |
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292. | Windows Productivity Tools for Game Developers (Presented by Microsoft) | 0 | |
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293. | Xbox Game Camp New Orleans 2022 | Closing Ceremonies | 0 | |
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294. | Securing the Joy of Gaming: Xbox's Commitment to Gaming Security and Innovation (Pres. by Microsoft) | 0 | |
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295. | AI Innovation for Game Experiences: From Research to Prototyping (Presented by Microsoft) | 0 | |
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296. | Roberta Williams Interview: Chapter 1 | 0 | |
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297. | Introduction to Community Sift | 0 | |
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298. | Roberta Williams Interview: Chapter 3 | 0 | |
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299. | What's new in the October 2024 GDK | 0 | |
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300. | Roberta Williams Interview: Chapter 4 | 0 | |
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