201. | [ASL]Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features | 0 | |
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202. | A roundtable with Compulsion Games | SAVEGAME bonus content | 0 | |
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203. | Reach More Gamers! Validate Accessibility w/ the Microsoft Gaming Accessibility Testing Service | 0 | |
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204. | A Microsoft Game Dev Fireside Chat with Unity’s Marc Whitten | 0 | |
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205. | Developing for the Cloud - Microsoft Flight Simulator - Xbox Cloud Gaming | 0 | | Microsoft Flight Simulator
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206. | A Discussion w/ Double Fine Productions about Customizing Psychonauts 2 for Xbox Game Streaming | 0 | Discussion | Psychonauts 2
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207. | Developing Touch Controls for Hades on Xbox Cloud Gaming | 0 | |
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208. | [ASL] Build Faster and Make Fewer Errors with GitHub Actions and Cloud-Based CI | 0 | |
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209. | [ASL] Scaling global game servers with Azure PlayFab Multiplayer Servers | 0 | |
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210. | Azure PlayFab Multiplayer Servers Quick Start (Linux Game Servers) | 0 | | Quake III Arena
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211. | [ASL] Developing and Retaining Diverse Talent | 0 | |
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212. | What's New with High Dynamic Range in DirectX Games | 0 | |
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213. | Microsoft Game Development GDC 2022 | 0 | |
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214. | How Minecraft is Bringing Real Time Path Tracing to its Creators | 0 | | Minecraft
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215. | [ASL] Harness the Power of Azure Cloud Builds from Development to Deployment | 0 | |
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216. | All things Azure & OpenAI for Game Development | 0 | |
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217. | A roundtable with The Coalition | SAVEGAME bonus content | 0 | |
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218. | Explore PlayFab Game Manager with McKenzie Elliott | 0 | |
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219. | Virtual machine startup script in PlayFab Multiplayer Servers | 0 | |
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220. | New Face of Gaming | 0 | |
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221. | Handling Refunds, Game Pass, and Subscriptions with Your Services | 0 | |
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222. | [ASL] Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 0 | |
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223. | Game Pass: Maximizing Your Game’s Total Value | 0 | |
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224. | Refreshed: The Xbox Accessibility Guidelines | 0 | |
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225. | Solving CPU Performance Issues Using the Latest PIX Features | 0 | |
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226. | Accessible design culture at The Coalition | SAVEGAME bonus content | 0 | |
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227. | From ID@Xbox to Partner Center: How to publish on Xbox platforms | 0 | |
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228. | A roundtable with Obsidian | SAVEGAME bonus content | 0 | |
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229. | [ASL] Empowering game creators in everything we do | 0 | |
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230. | Introduction to Accessibility and Inclusive Design in Gaming | 0 | |
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231. | Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game | 0 | |
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232. | Microsoft GameDev Connect: Microsoft Azure PlayFab Economy v2 | 0 | |
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233. | Creating Cross-Platform Mixed Reality Experiences | 0 | |
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234. | The Importance of Responsible AI in the Game Industry | 0 | |
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235. | Using PlayFab Party to Integrate Networking and Voice into Your Game | 0 | |
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236. | New to Game Development? Start Here - Microsoft Game Dev | 0 | |
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237. | Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX (Presented by AMD) | 0 | |
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238. | Optimizing IO Performance with DirectStorage on Windows | 0 | |
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239. | Graphics Keynote: Delivering the New Generation of Gaming Graphics | 0 | |
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240. | Delivery with Azure PlayFab | 0 | |
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241. | Compulsion Games: Worldbuilding re-imagined | 0 | |
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242. | PlayFab Multiplayer Hosted Servers part 2: Foundations for Scaling Game Server Resources | 0 | |
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243. | Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio | 0 | |
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244. | What's New in the June 2023 GDK | 0 | |
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245. | [ASL]Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio | 0 | |
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246. | Developing games using Azure Game Dev VM | 0 | |
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247. | Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features | 0 | |
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248. | Introduction to ID@Azure | 0 | |
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249. | [ASL] Inclusive Leadership at Xbox Game Studios | 0 | |
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250. | Discover PlayFab Insights with Monika Janas | 0 | |
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251. | Enhance Your Productivity with Visual Studio 2022 | 0 | |
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252. | Improving remote work with game production in the cloud with Azure | 0 | |
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253. | [ASL] Growing marketplace engagement with Azure PlayFab UGC | 0 | |
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254. | Game Stack Live Utopie Selective | 0 | |
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255. | Supercharge Your Creator Community with PlayFab UGC | 0 | |
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256. | Make Remote Game Development Easy with the Azure Game Development VM | 0 | |
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257. | DirectStorage for Windows | 0 | |
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258. | Creating Safe and Healthy Gaming Communities with Two Hat | 0 | |
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259. | Game Stack Live Red Means Recording | 0 | |
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260. | Tier 2 Variable Rate Shading in Gears | 0 | | Gears 5
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261. | Meet Mandy - Game Stack Ambassador | 0 | | AlphaLink
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262. | Diverse Business Models Fueling Growth Across the Game Industry | 0 | |
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263. | Cognitive Services for game development by Microsoft Azure | 0 | |
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264. | Thread Dependency for PIX | 0 | |
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265. | Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 | 0 | |
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266. | A roundtable with Rare | SAVEGAME bonus content | 0 | |
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267. | Future Proof Your Game with Game Creator Creator Services | 0 | |
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268. | Harness the Power of Azure Cloud Builds from Development to Deployment | 0 | |
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269. | What's New in the March 2023 GDK | 0 | |
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270. | [ASL] Azure PlayFab Multiplayer 101: How to Build a Cross-Platform Multiplayer Game | 0 | |
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271. | [ASL]From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub | 0 | |
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272. | Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 0 | |
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273. | Meet Brent - Game Stack Ambassador | 0 | |
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274. | Accessibility Wins: How Champs are Pushing Studios Forward | 0 | |
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275. | Building Touch Layouts for Project xCloud | 0 | |
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276. | Hyper Hippo gains deep gamer insights with Azure PlayFab Insights | 0 | |
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277. | Alumni Voices | What Xbox Game Camp Means to Me | 0 | |
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278. | Xbox Play Anywhere Developer Roundtable (Presented by Microsoft) | 0 | |
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279. | Accelerating Your Inner Loop with Visual Studio and GitHub Copilot (Presented by Microsoft) | 0 | |
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280. | Creating your account in Partner Center | 0 | |
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281. | Xbox Game Camp New Orleans 2022 | Closing Ceremonies | 0 | |
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282. | Opening a Billion Doors with Xbox (Presented by Microsoft) | 0 | |
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283. | What's New in Microsoft Game Development: Part 2 | 0 | |
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284. | AI Innovation for Game Experiences: From Research to Prototyping (Presented by Microsoft) | 0 | |
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285. | Windows Productivity Tools for Game Developers (Presented by Microsoft) | 0 | |
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286. | This is you developing with Xbox | 0 | |
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287. | Make your Game Available ANYWHERE with Xbox Cloud Gaming (Presented by Microsoft) | 0 | |
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288. | Roberta Williams Interview: Chapter 4 | 0 | |
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289. | Roberta Williams Interview: Chapter 2 | 0 | |
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290. | Strategies for Indie Devs: How to Succeed with Xbox (Presented by Microsoft) | 0 | |
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291. | What's new in the April 2025 GDK | 0 | |
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292. | Xbox Game Camp Atlanta | Igniting Game Creators | 0 | |
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293. | Xbox Games Studios Panel: Scaling Cross Platform Development across Xbox and PC (Pres. by Microsoft) | 0 | |
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294. | Introduction to Community Sift | 0 | |
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295. | Roberta Williams Interview: Chapter 3 | 0 | |
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296. | The Future of Gaming Supported by AI: How Xbox Empowers Players and Creators (Pres. by Microsoft) | 0 | |
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297. | UX/UI and Game Design Panel with Xbox Game Camp | Xbox Game Camp Ukraine 2024 | 0 | |
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298. | What's new in the October 2024 GDK | 0 | |
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299. | Xbox Game Camp Korea | Going International | 0 | |
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300. | Register for the ID@Xbox program | 0 | |
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