201. | [ASL] Game Pass: Maximizing Your Game’s Total Value | 0 | |
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202. | Game Stack Live – Day 1 | 0 | |
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203. | [ASL] Powering games with data and analytics using Azure PlayFab Data Platform | 0 | |
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204. | Leading with Empathy to Become the Best Publishing Partner in the Industry | 0 | |
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205. | Introducing XGS Publishing’s New Cloud Gaming Organization | 0 | |
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206. | Art Optimization: How FatShark constructed their central asset pipeline with Simplygon | 0 | |
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207. | Tips & Tricks: How the Pros Use PIX to Make Their Games Better on Xbox and Windows | 0 | |
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208. | Microsoft GDC 2023 Highlights | 0 | |
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209. | RTXDI: Details on Achieving Real Time Performance (Presented by Nvidia) | 0 | |
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210. | Developing Touch Controls for Dragon Quest XI on Xbox Cloud Gaming | 0 | | Dragon Quest XI
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211. | How to develop leaderboards with Microsoft Azure | 0 | |
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212. | [ASL] Solving CPU Performance Issues Using the Latest PIX Features | 0 | |
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213. | [ASL] Sustainability and How Game Creators Can Play Their Part | 0 | |
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214. | [ASL] Introduction to ID@Azure | 0 | |
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215. | [ASL] Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 0 | |
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216. | [ASL] Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services | 0 | |
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217. | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 0 | |
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218. | What is Project Thundernetes? How Kubernetes Helps Games Scale | 0 | |
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219. | The next great idea with Double Fine | SAVEGAME bonus content | 0 | |
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220. | [ASL] Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services | 0 | |
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221. | Minecraft Players at the Center of the Universe of Big Data | 0 | |
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222. | Case Study: How Flight Sim Built a Cloud-native Living World Thanks to Azure | 0 | | Microsoft Flight Simulator
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223. | [ASL] Introducing XGS Publishing’s New Cloud Gaming Organization | 0 | |
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224. | Building a Cloud Native CI/CD Pipeline for Unity Games (Presented by BANDAI NAMCO Studio) | 0 | |
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225. | Build Faster and Make Fewer Errors with GitHub Actions and Cloud-Based CI | 0 | |
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226. | What's New in the June 2023 GDK | 0 | |
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227. | What's new in the October 2023 GDK | 0 | |
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228. | [ASL] Optimizing Vehicles with Simplygon | 0 | |
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229. | Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features | 0 | |
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230. | [ASL]Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services | 0 | |
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231. | Accessibility Wins: How Champs are Pushing Studios Forward | 0 | |
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232. | Discover PlayFab Insights with Monika Janas | 0 | |
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233. | [ASL]From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub | 0 | |
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234. | Audio Accessibility: Creating an Immersive and Accessible Gaming Experience | 0 | |
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235. | [ASL] Growing marketplace engagement with Azure PlayFab UGC | 0 | |
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236. | Learn About PlayFab Data Explorer with Monika Janas | 0 | |
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237. | Accelerating DirectX Innovation | 0 | |
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238. | Make Remote Game Development Easy with the Azure Game Development VM | 0 | |
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239. | AMD Ryzen™ Processor Software Optimization (Presented by AMD) | 0 | |
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240. | PlayFab Multiplayer Hosted Servers part 1: Multiplayer Servers Quick Start | 0 | |
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241. | Game Stack Live Red Means Recording | 0 | |
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242. | Game Stack Live – Day 2 | 0 | |
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243. | Priority sound with The Coalition | SAVEGAME bonus content | 0 | |
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244. | PIX on Windows Overview | 0 | |
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245. | [ASL]Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio | 0 | |
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246. | Xbox’s Product Inclusion Framework & Inclusive Growth Doorways | 0 | |
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247. | Future Proof Your Game with Game Creator Creator Services | 0 | |
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248. | Inclusive Leadership At Xbox Game Studios | 0 | |
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249. | Choose Your Next Adventure with Xbox Game Studios - Siggraph Teaser | 0 | |
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250. | How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economy v2 | 0 | |
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251. | Introduction to ID@Azure | 0 | |
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252. | Make Remote Game Development Easy with the Azure Game Development VM | 0 | |
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253. | [ASL]Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features | 0 | |
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254. | Enhance Your Productivity with Visual Studio 2022 | 0 | |
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255. | [ASL] Make Remote Game Development Easy with the Azure Game Development VM | 0 | |
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256. | Reach More Gamers! Validate Accessibility w/ the Microsoft Gaming Accessibility Testing Service | 0 | |
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257. | Game Stack Live Utopie Selective | 0 | |
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258. | Customizing touch controls for Xbox Cloud Gaming | 0 | |
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259. | Developing for the Cloud - Microsoft Flight Simulator - Xbox Cloud Gaming | 0 | | Microsoft Flight Simulator
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260. | DirectStorage for Windows | 0 | |
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261. | Scaling global game servers with Azure PlayFab Multiplayer Servers | 0 | |
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262. | Developing Touch Controls for Hades on Xbox Cloud Gaming | 0 | |
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263. | Tier 2 Variable Rate Shading in Gears | 0 | | Gears 5
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264. | [ASL] New Face of Gaming | 0 | |
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265. | [ASL] Scaling global game servers with Azure PlayFab Multiplayer Servers | 0 | |
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266. | Cognitive Services for game development by Microsoft Azure | 0 | |
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267. | [ASL] 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon | 0 | |
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268. | [ASL] Developing and Retaining Diverse Talent | 0 | |
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269. | A roundtable with Rare | SAVEGAME bonus content | 0 | |
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270. | [ASL] Maximizing Success on your ID@Xbox Journey | 0 | |
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271. | Microsoft Game Development GDC 2022 | 0 | |
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272. | Scaling Unreal Engine in Azure with Pixel Streaming and Integrating Azure Digital Twins | 0 | |
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273. | [ASL] Harness the Power of Azure Cloud Builds from Development to Deployment | 0 | |
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274. | Hadean: Aether Engine Technical Overview and Demo | 0 | |
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275. | A roundtable with The Coalition | SAVEGAME bonus content | 0 | |
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276. | Hyper Hippo gains deep gamer insights with Azure PlayFab Insights | 0 | |
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277. | Xbox Game Camp New Orleans 2021 | 0 | |
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278. | Alumni Voices | What Xbox Game Camp Means to Me | 0 | |
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279. | A look into Xbox Game Camp | 0 | |
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280. | Xbox Play Anywhere Developer Roundtable (Presented by Microsoft) | 0 | |
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281. | DirectX State of the Union: Raytracing and PIX Workflows (Presented by Microsoft) | 0 | |
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282. | AI Innovation for Game Experiences: From Research to Prototyping (Presented by Microsoft) | 0 | |
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283. | Windows Productivity Tools for Game Developers (Presented by Microsoft) | 0 | |
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284. | Roberta Williams Interview: Chapter 2 | 0 | |
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285. | Touch Adaptation Kit (TAK) Editor for Xbox Game Development | 0 | |
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286. | What's new in the April 2025 GDK | 0 | |
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287. | Strategies for Indie Devs: How to Succeed with Xbox (Presented by Microsoft) | 0 | |
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288. | Roberta Williams Interview: Chapter 4 | 0 | |
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289. | Roberta Williams Interview: Chapter 1 | 0 | |
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290. | Roberta Williams Interview: Chapter 3 | 0 | |
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291. | Xbox Game Camp New Orleans 2022 | Closing Ceremonies | 0 | |
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292. | Xbox Game Camp Asia | Game Highlights | 0 | |
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293. | Opening a Billion Doors with Xbox (Presented by Microsoft) | 0 | |
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294. | Xbox Game Camp Korea | Going International | 0 | |
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295. | Introduction to Community Sift | 0 | |
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296. | Securing the Joy of Gaming: Xbox's Commitment to Gaming Security and Innovation (Pres. by Microsoft) | 0 | |
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297. | Make your Game Available ANYWHERE with Xbox Cloud Gaming (Presented by Microsoft) | 0 | |
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298. | UX/UI and Game Design Panel with Xbox Game Camp | Xbox Game Camp Ukraine 2024 | 0 | |
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299. | Grow your Audience with the Updated Xbox Experience on PC (Presented by Microsoft) | 0 | |
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300. | This is you developing with Xbox | 0 | |
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