Microsoft Game Dev

Microsoft Game Dev

Views:
3,823,536
Subscribers:
12,900
Videos:
305
Duration:
1:13:16:51
United States
United States

Microsoft Game Dev is an American YouTube channel which has more than 12.9 thousand subscribers. His content totals roughly 3.82 million views views across 305 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCaCZHrQg_-qPrYIVsTFuUHg





Top 200 Videos With The Most Comments by Microsoft Game Dev


Video TitleCommentsCategoryGame
101.How Xbox, 343i, Epic and Ubisoft are Reducing Energy0
102.Transforming Minecraft Dungeons Into a Great Mobile Cloud Gaming Experience0Minecraft Dungeons
103.Delivery with Azure PlayFab0
104.Microsoft 3D Spatial Sound: Better Storytelling with Immersive Audio Experiences0
105.Developing for the Cloud - Microsoft Flight Simulator - Xbox Cloud Gaming0Microsoft Flight Simulator
106.[ASL]Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo0Let's Build a Zoo
107.Developing Touch Controls for Scarlet Nexus on Xbox Cloud Gaming0
108.How to Build a Time Machine: Compensating for Latency in Streaming Games0
109.PlayFab Multiplayer Hosted Servers part 2: Foundations for Scaling Game Server Resources0
110.Keep players coming back for more with Azure PlayFab0
111.Developing Touch Controls for Hades on Xbox Cloud Gaming0
112.NARAKA: BLADEPOINT Case Study: How NetEase Leveraged Azure to Launch NARAKA on Game Pass0Naraka: Bladepoint
113.[ASL] Game Pass: Maximizing Your Game’s Total Value0
114.How PlayFab Helped Texas Chain Saw Massacre Succeed0
115.Leading with Empathy to Become the Best Publishing Partner in the Industry0
116.[ASL] Scaling global game servers with Azure PlayFab Multiplayer Servers0
117.[ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments0
118.[ASL] Powering games with data and analytics using Azure PlayFab Data Platform0
119.Xbox Creators Welcome0
120.Art Optimization: How FatShark constructed their central asset pipeline with Simplygon0
121.[ASL] Developing and Retaining Diverse Talent0
122.Discover 3D content optimization with Simplygon0
123.Introducing XGS Publishing’s New Cloud Gaming Organization0
124.Achieving Real Time Ray Tracing on Xbox with Unity and DirectX120
125.Microsoft GDC 2023 Highlights0
126.Microsoft Game Development GDC 20220
127.Getting Started with Azure PlayFab0
128.Tips & Tricks: How the Pros Use PIX to Make Their Games Better on Xbox and Windows0
129.Game Stack Live August 20200
130.Developing Touch Controls for Dragon Quest XI on Xbox Cloud Gaming0Dragon Quest XI
131.[ASL] Harness the Power of Azure Cloud Builds from Development to Deployment0
132.RTXDI: Details on Achieving Real Time Performance (Presented by Nvidia)0
133.Environmental storytelling with Undead Labs | SAVEGAME bonus content0
134.[ASL] Solving CPU Performance Issues Using the Latest PIX Features0
135.A roundtable with The Coalition | SAVEGAME bonus content0
136.How to develop leaderboards with Microsoft Azure0
137.The Metrics View in PIX Timing Captures0
138.[ASL] Introduction to ID@Azure0
139.3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon0
140.Adding performance​ instrumentation for PIX APIs0
141.[ASL] Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services0
142.Case Study: How Minecraft Ported Realms to Azure0
143.MPSD vs. MPA: Choosing the Best Xbox Live Integration Solution for your Multiplayer Games0
144.What is Project Thundernetes? How Kubernetes Helps Games Scale0
145.Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia)0
146.Powering games with data and analytics using Azure PlayFab Data Platform0
147.[ASL] Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services0
148.What's New in the June 2024 GDK0
149.Create Dynamic, Accessible Content with Azure Neural Voice0
150.Case Study: How Flight Sim Built a Cloud-native Living World Thanks to Azure0Microsoft Flight Simulator
151.Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure0
152.Building Games in the Cloud with Azure0
153.Building a Cloud Native CI/CD Pipeline for Unity Games (Presented by BANDAI NAMCO Studio)0
154.Xbox Game Streaming: Reducing Latency and Optimizing for the Best Mobile Experiences0
155.Mermaid Party with Rare | SAVEGAME bonus content0
156.What's new in the October 2023 GDK0
157.[ASL] Creating Safe and Healthy Gaming Communities with Two Hat0
158.Minecraft Players at the Center of the Universe of Big Data0
159.[ASL]Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services0
160.[ASL] Creating Cross-Platform Mixed Reality Experiences0
161.[ASL] Introducing XGS Publishing’s New Cloud Gaming Organization0
162.[ASL]From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub0
163.Leveling-Up Developer Productivity with Visual Studio 20220
164.Build Faster and Make Fewer Errors with GitHub Actions and Cloud-Based CI0
165.Learn About PlayFab Data Explorer with Monika Janas0
166.Bug hunting with Obsidian | SAVEGAME bonus content0
167.[ASL] Optimizing Vehicles with Simplygon0
168.AMD Ryzen™ Processor Software Optimization (Presented by AMD)0
169.Game Stack Live – Day 10
170.Accessibility Wins: How Champs are Pushing Studios Forward0
171.Game Stack Live – Day 20
172.Optimizing Game Development Workflows with Visual Studio and AI0
173.[ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments0
174.DirectX State of the Union Ft. Work Graphs and Introducing DirectSR0
175.Develop Touch Controls for Persona 3, Persona 4 and Persona 5 on Xbox Cloud Gaming0
176.Audio Accessibility: Creating an Immersive and Accessible Gaming Experience0
177.Finding memory leaks by using PIX Timing Captures0
178.Porting Your PC Game to the Microsoft Game Development Kit and Xbox Services0The Elder Scrolls Online
179.Microsoft 3D Spatial Sound: Middleware Platform Support and Integration0
180.[ASL]Introducing the Developer Acceleration Program0
181.Help Get Your Game Discovered With Gaming Metadata0
182.From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub0
183.Flighting, Feedback, and Forza Horizon 50Forza Horizon 5
184.Xbox Game Streaming: Benefits of Optimizing Your Game to Play From the Cloud0
185.[ASL] Reach More Players with Xbox Cloud Gaming0
186.Accelerating DirectX Innovation0
187.[ASL] Leveling-Up Developer Productivity with Visual Studio 20220
188.PlayFab Multiplayer Hosted Servers part 1: Multiplayer Servers Quick Start0
189.Havok - More Stable Physics for "Free"0
190.Priority sound with The Coalition | SAVEGAME bonus content0
191.A roundtable with Undead Labs | SAVEGAME bonus content0
192.[ASL]Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 120
193.[ASL] Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game0
194.Dive into PlayFab Party - Network and Chat with Caroline Cai0
195.[ASL] From ID@Xbox to Partner Center: How to publish on Xbox platforms0
196.Tools for Remote Xbox Console Development0
197.What's New in the June 2023 GDK0
198.[ASL] Supercharge Your Creator Community with PlayFab UGC0
199.Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features0
200.[ASL] Making Games More Accessible Can Be Easy with Microsoft Game Accessibility Resources0