101. | How Xbox, 343i, Epic and Ubisoft are Reducing Energy | 0 | |
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102. | Transforming Minecraft Dungeons Into a Great Mobile Cloud Gaming Experience | 0 | | Minecraft Dungeons
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103. | Delivery with Azure PlayFab | 0 | |
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104. | Microsoft 3D Spatial Sound: Better Storytelling with Immersive Audio Experiences | 0 | |
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105. | Developing for the Cloud - Microsoft Flight Simulator - Xbox Cloud Gaming | 0 | | Microsoft Flight Simulator
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106. | [ASL]Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo | 0 | | Let's Build a Zoo
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107. | Developing Touch Controls for Scarlet Nexus on Xbox Cloud Gaming | 0 | |
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108. | How to Build a Time Machine: Compensating for Latency in Streaming Games | 0 | |
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109. | PlayFab Multiplayer Hosted Servers part 2: Foundations for Scaling Game Server Resources | 0 | |
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110. | Keep players coming back for more with Azure PlayFab | 0 | |
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111. | Developing Touch Controls for Hades on Xbox Cloud Gaming | 0 | |
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112. | NARAKA: BLADEPOINT Case Study: How NetEase Leveraged Azure to Launch NARAKA on Game Pass | 0 | | Naraka: Bladepoint
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113. | [ASL] Game Pass: Maximizing Your Game’s Total Value | 0 | |
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114. | How PlayFab Helped Texas Chain Saw Massacre Succeed | 0 | |
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115. | Leading with Empathy to Become the Best Publishing Partner in the Industry | 0 | |
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116. | [ASL] Scaling global game servers with Azure PlayFab Multiplayer Servers | 0 | |
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117. | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 0 | |
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118. | [ASL] Powering games with data and analytics using Azure PlayFab Data Platform | 0 | |
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119. | Xbox Creators Welcome | 0 | |
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120. | Art Optimization: How FatShark constructed their central asset pipeline with Simplygon | 0 | |
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121. | [ASL] Developing and Retaining Diverse Talent | 0 | |
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122. | Discover 3D content optimization with Simplygon | 0 | |
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123. | Introducing XGS Publishing’s New Cloud Gaming Organization | 0 | |
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124. | Achieving Real Time Ray Tracing on Xbox with Unity and DirectX12 | 0 | |
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125. | Microsoft GDC 2023 Highlights | 0 | |
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126. | Microsoft Game Development GDC 2022 | 0 | |
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127. | Getting Started with Azure PlayFab | 0 | |
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128. | Tips & Tricks: How the Pros Use PIX to Make Their Games Better on Xbox and Windows | 0 | |
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129. | Game Stack Live August 2020 | 0 | |
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130. | Developing Touch Controls for Dragon Quest XI on Xbox Cloud Gaming | 0 | | Dragon Quest XI
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131. | [ASL] Harness the Power of Azure Cloud Builds from Development to Deployment | 0 | |
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132. | RTXDI: Details on Achieving Real Time Performance (Presented by Nvidia) | 0 | |
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133. | Environmental storytelling with Undead Labs | SAVEGAME bonus content | 0 | |
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134. | [ASL] Solving CPU Performance Issues Using the Latest PIX Features | 0 | |
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135. | A roundtable with The Coalition | SAVEGAME bonus content | 0 | |
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136. | How to develop leaderboards with Microsoft Azure | 0 | |
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137. | The Metrics View in PIX Timing Captures | 0 | |
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138. | [ASL] Introduction to ID@Azure | 0 | |
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139. | 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon | 0 | |
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140. | Adding performance instrumentation for PIX APIs | 0 | |
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141. | [ASL] Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services | 0 | |
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142. | Case Study: How Minecraft Ported Realms to Azure | 0 | |
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143. | MPSD vs. MPA: Choosing the Best Xbox Live Integration Solution for your Multiplayer Games | 0 | |
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144. | What is Project Thundernetes? How Kubernetes Helps Games Scale | 0 | |
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145. | Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia) | 0 | |
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146. | Powering games with data and analytics using Azure PlayFab Data Platform | 0 | |
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147. | [ASL] Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services | 0 | |
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148. | What's New in the June 2024 GDK | 0 | |
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149. | Create Dynamic, Accessible Content with Azure Neural Voice | 0 | |
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150. | Case Study: How Flight Sim Built a Cloud-native Living World Thanks to Azure | 0 | | Microsoft Flight Simulator
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151. | Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure | 0 | |
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152. | Building Games in the Cloud with Azure | 0 | |
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153. | Building a Cloud Native CI/CD Pipeline for Unity Games (Presented by BANDAI NAMCO Studio) | 0 | |
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154. | Xbox Game Streaming: Reducing Latency and Optimizing for the Best Mobile Experiences | 0 | |
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155. | Mermaid Party with Rare | SAVEGAME bonus content | 0 | |
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156. | What's new in the October 2023 GDK | 0 | |
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157. | [ASL] Creating Safe and Healthy Gaming Communities with Two Hat | 0 | |
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158. | Minecraft Players at the Center of the Universe of Big Data | 0 | |
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159. | [ASL]Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services | 0 | |
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160. | [ASL] Creating Cross-Platform Mixed Reality Experiences | 0 | |
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161. | [ASL] Introducing XGS Publishing’s New Cloud Gaming Organization | 0 | |
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162. | [ASL]From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub | 0 | |
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163. | Leveling-Up Developer Productivity with Visual Studio 2022 | 0 | |
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164. | Build Faster and Make Fewer Errors with GitHub Actions and Cloud-Based CI | 0 | |
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165. | Learn About PlayFab Data Explorer with Monika Janas | 0 | |
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166. | Bug hunting with Obsidian | SAVEGAME bonus content | 0 | |
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167. | [ASL] Optimizing Vehicles with Simplygon | 0 | |
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168. | AMD Ryzen™ Processor Software Optimization (Presented by AMD) | 0 | |
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169. | Game Stack Live – Day 1 | 0 | |
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170. | Accessibility Wins: How Champs are Pushing Studios Forward | 0 | |
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171. | Game Stack Live – Day 2 | 0 | |
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172. | Optimizing Game Development Workflows with Visual Studio and AI | 0 | |
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173. | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 0 | |
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174. | DirectX State of the Union Ft. Work Graphs and Introducing DirectSR | 0 | |
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175. | Develop Touch Controls for Persona 3, Persona 4 and Persona 5 on Xbox Cloud Gaming | 0 | |
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176. | Audio Accessibility: Creating an Immersive and Accessible Gaming Experience | 0 | |
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177. | Finding memory leaks by using PIX Timing Captures | 0 | |
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178. | Porting Your PC Game to the Microsoft Game Development Kit and Xbox Services | 0 | | The Elder Scrolls Online
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179. | Microsoft 3D Spatial Sound: Middleware Platform Support and Integration | 0 | |
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180. | [ASL]Introducing the Developer Acceleration Program | 0 | |
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181. | Help Get Your Game Discovered With Gaming Metadata | 0 | |
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182. | From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub | 0 | |
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183. | Flighting, Feedback, and Forza Horizon 5 | 0 | | Forza Horizon 5
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184. | Xbox Game Streaming: Benefits of Optimizing Your Game to Play From the Cloud | 0 | |
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185. | [ASL] Reach More Players with Xbox Cloud Gaming | 0 | |
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186. | Accelerating DirectX Innovation | 0 | |
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187. | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 0 | |
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188. | PlayFab Multiplayer Hosted Servers part 1: Multiplayer Servers Quick Start | 0 | |
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189. | Havok - More Stable Physics for "Free" | 0 | |
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190. | Priority sound with The Coalition | SAVEGAME bonus content | 0 | |
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191. | A roundtable with Undead Labs | SAVEGAME bonus content | 0 | |
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192. | [ASL]Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 | 0 | |
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193. | [ASL] Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game | 0 | |
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194. | Dive into PlayFab Party - Network and Chat with Caroline Cai | 0 | |
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195. | [ASL] From ID@Xbox to Partner Center: How to publish on Xbox platforms | 0 | |
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196. | Tools for Remote Xbox Console Development | 0 | |
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197. | What's New in the June 2023 GDK | 0 | |
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198. | [ASL] Supercharge Your Creator Community with PlayFab UGC | 0 | |
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199. | Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features | 0 | |
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200. | [ASL] Making Games More Accessible Can Be Easy with Microsoft Game Accessibility Resources | 0 | |
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