Microsoft Game Dev

Microsoft Game Dev

Views:
3,826,335
Subscribers:
13,000
Videos:
307
Duration:
1:13:16:51
United States
United States

Microsoft Game Dev is an American YouTube content creator with around 13 thousand subscribers, publishing 307 videos which altogether total approximately 3.83 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCaCZHrQg_-qPrYIVsTFuUHg





Top 200 Videos With The Most Comments by Microsoft Game Dev


Video TitleCommentsCategoryGame
101.[ASL] 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon0
102.Optimizing Vehicles with Simplygon0
103.Reach More Gamers! Validate Accessibility w/ the Microsoft Gaming Accessibility Testing Service0
104.A burst of creativity with Double Fine | SAVEGAME bonus content0
105.Leading with Empathy to Become the Best Publishing Partner in the Industry0
106.[ASL] Maximizing Success on your ID@Xbox Journey0
107.The Fundamentals of Azure PlayFab0
108.Developing for the Cloud - Microsoft Flight Simulator - Xbox Cloud Gaming0Microsoft Flight Simulator
109.Growing a Healthy Culture through Management Excellence at Xbox0
110.Art Optimization: How FatShark constructed their central asset pipeline with Simplygon0
111.Scaling Unreal Engine in Azure with Pixel Streaming and Integrating Azure Digital Twins0
112.[ASL] Improving remote work with game production in the cloud with Azure0
113.Developing Touch Controls for Hades on Xbox Cloud Gaming0
114.Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services0
115.Microsoft GDC 2023 Highlights0
116.Hadean: Aether Engine Technical Overview and Demo0
117.[ASL] Make Remote Game Development Easy with the Azure Game Development VM0
118.[ASL] Scaling global game servers with Azure PlayFab Multiplayer Servers0
119.The June Game Development Kit (GDK) is Available Now0
120.Developing Touch Controls for Dragon Quest XI on Xbox Cloud Gaming0Dragon Quest XI
121.Hyper Hippo gains deep gamer insights with Azure PlayFab Insights0
122.Frozen ferret rocket launchers with inXile | SAVEGAME bonus content0
123.[ASL] Developing and Retaining Diverse Talent0
124.Thinking Mobile: Touch Control Design for Xbox Games0
125.[ASL] Solving CPU Performance Issues Using the Latest PIX Features0
126.Connecting your Microsoft Azure PlayFab data to Microsoft Fabric0
127.[ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments0
128.Growing marketplace engagement with Azure PlayFab UGC0
129.Microsoft Game Development GDC 20220
130.[ASL] Optimizing IO Performance with DirectStorage on Windows0
131.[ASL] Introduction to ID@Azure0
132.Analyzing CPU Samples in PIX Timing Captures0
133.Microsoft 3D Spatial Sound: Middleware Platform Support and Integration0
134.Case Study: How Minecraft Ported Realms to Azure0
135.[ASL] Harness the Power of Azure Cloud Builds from Development to Deployment0
136.[ASL] Discover 3D content optimization with Simplygon0
137.[ASL] Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services0
138.Azure Cosmos DB: Build Lightning Fast Games with High-availability and Massive Scale0
139.Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too0Halo Infinite
140.Xbox Series X: Hardware Innovations0
141.A roundtable with The Coalition | SAVEGAME bonus content0
142.Empowering game creators in everything we do0
143.What is Project Thundernetes? How Kubernetes Helps Games Scale0
144.Celebrating 3 years of partnership with Azure PlayFab0
145.Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v20
146.DirectX State of the Union Ft. Work Graphs and Introducing DirectSR0
147.Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments0
148.Variable Rate Shading Update Xbox Series Consoles0
149.[ASL] Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services0
150.Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo0Let's Build a Zoo
151.[ASL]Introducing the Developer Acceleration Program0
152.Extending PlayFab with Azure Services with Johannes Ebner0
153.Speech Services Synthetic Voice for Game Centric Usage0
154.Case Study: How Flight Sim Built a Cloud-native Living World Thanks to Azure0Microsoft Flight Simulator
155.HLSL Shader Model 6.60
156.From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub0
157.Inclusive and Empathetic Production Practices for Tell Me Why0Tell Me Why
158.Training In-Game Agents with Reinforcement Learning0
159.Building a Cloud Native CI/CD Pipeline for Unity Games (Presented by BANDAI NAMCO Studio)0
160.Xbox Game Streaming: Benefits of Optimizing Your Game to Play From the Cloud0
161.Intelligent Bot Automation for Testing0
162.Thread Dependency for PIX0
163.Making quest logs more memorable with Obsidian | SAVEGAME bonus content0
164.[ASL]Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too0
165.A roundtable with Compulsion Games | SAVEGAME bonus content0
166.Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction0
167.How PlayFab Helped Texas Chain Saw Massacre Succeed0
168.Building Games w/ the GDK: Visual Studio 2022, Build without Install, & Clang0
169.Xbox Creators Welcome0
170.Introducting ID@Azure: Your Journey in the Cloud Starts Today0
171.Achieving Real Time Ray Tracing on Xbox with Unity and DirectX120
172.[ASL] What is Project Thundernetes? How Kubernetes Helps Games Scale0
173.Game Stack Live August 20200
174.Transforming Minecraft Dungeons Into a Great Mobile Cloud Gaming Experience0Minecraft Dungeons
175.Environmental storytelling with Undead Labs | SAVEGAME bonus content0
176.How to Build a Time Machine: Compensating for Latency in Streaming Games0
177.Develop Touch Controls for Persona 3, Persona 4 and Persona 5 on Xbox Cloud Gaming0
178.The Metrics View in PIX Timing Captures0
179.Help Get Your Game Discovered With Gaming Metadata0
180.Adding performance​ instrumentation for PIX APIs0
181.Flighting, Feedback, and Forza Horizon 50Forza Horizon 5
182.MPSD vs. MPA: Choosing the Best Xbox Live Integration Solution for your Multiplayer Games0
183.[ASL] Reach More Players with Xbox Cloud Gaming0
184.Powering games with data and analytics using Azure PlayFab Data Platform0
185.[ASL] Leveling-Up Developer Productivity with Visual Studio 20220
186.Create Dynamic, Accessible Content with Azure Neural Voice0
187.Havok - More Stable Physics for "Free"0
188.Building Games in the Cloud with Azure0
189.A roundtable with Undead Labs | SAVEGAME bonus content0
190.Mermaid Party with Rare | SAVEGAME bonus content0
191.Optimizing Game Development Workflows with Visual Studio and AI0
192.Finding memory leaks by using PIX Timing Captures0
193.Porting Your PC Game to the Microsoft Game Development Kit and Xbox Services0The Elder Scrolls Online
194.[ASL]Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 120
195.[ASL] Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game0
196.Dive into PlayFab Party - Network and Chat with Caroline Cai0
197.[ASL] From ID@Xbox to Partner Center: How to publish on Xbox platforms0
198.Tools for Remote Xbox Console Development0
199.Game Production as Craft: How Producers Drive Development at Xbox Game Studios0
200.[ASL] Supercharge Your Creator Community with PlayFab UGC0