101. | Reach More Players with Xbox Cloud Gaming | 0 | |
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102. | What's New with High Dynamic Range in DirectX Games | 0 | |
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103. | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 0 | |
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104. | [ASL] Empowering game creators in everything we do | 0 | |
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105. | How to Build a Time Machine: Compensating for Latency in Streaming Games | 0 | |
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106. | Maximizing Success on your ID@Xbox Journey | 0 | |
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107. | Game Stack Live 2021 Keynote | 0 | |
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108. | How Minecraft is Bringing Real Time Path Tracing to its Creators | 0 | | Minecraft
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109. | Discover 3D content optimization with Simplygon | 0 | |
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110. | Xbox Velocity Architecture: Faster Game Asset Streaming and Minimal Load Times for Games of Any Size | 0 | |
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111. | DirectX State of the Union Ft. Work Graphs and Introducing DirectSR | 0 | |
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112. | All things Azure & OpenAI for Game Development | 0 | |
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113. | Leading with Empathy to Become the Best Publishing Partner in the Industry | 0 | |
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114. | Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 0 | |
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115. | Getting Started with Azure PlayFab | 0 | |
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116. | [ASL]Introducing the Developer Acceleration Program | 0 | |
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117. | Explore PlayFab Game Manager with McKenzie Elliott | 0 | |
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118. | Art Optimization: How FatShark constructed their central asset pipeline with Simplygon | 0 | |
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119. | Extending PlayFab with Azure Services with Johannes Ebner | 0 | |
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120. | The October Game Development Kit (GDK) is Available Now | 0 | |
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121. | [ASL]Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too | 0 | |
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122. | From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub | 0 | |
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123. | New Face of Gaming | 0 | |
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124. | Microsoft GDC 2023 Highlights | 0 | |
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125. | Inclusive and Empathetic Production Practices for Tell Me Why | 0 | | Tell Me Why
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126. | Building & Protecting Your Community w/ Two Hat & the New Discord Plug-in | 0 | |
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127. | Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction | 0 | |
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128. | Xbox Game Streaming: Benefits of Optimizing Your Game to Play From the Cloud | 0 | |
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129. | [ASL] Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 0 | |
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130. | Developing Touch Controls for Dragon Quest XI on Xbox Cloud Gaming | 0 | | Dragon Quest XI
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131. | Intelligent Bot Automation for Testing | 0 | |
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132. | Developing and Retaining Diverse Talent | 0 | |
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133. | Building Games w/ the GDK: Visual Studio 2022, Build without Install, & Clang | 0 | |
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134. | Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio | 0 | |
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135. | Refreshed: The Xbox Accessibility Guidelines | 0 | |
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136. | [ASL] Solving CPU Performance Issues Using the Latest PIX Features | 0 | |
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137. | Making quest logs more memorable with Obsidian | SAVEGAME bonus content | 0 | |
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138. | Optimizing Vehicles with Simplygon | 0 | |
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139. | Introducting ID@Azure: Your Journey in the Cloud Starts Today | 0 | |
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140. | Developing games using Azure Game Dev VM | 0 | |
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141. | Accessible design culture at The Coalition | SAVEGAME bonus content | 0 | |
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142. | [ASL] Introduction to ID@Azure | 0 | |
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143. | A roundtable with Compulsion Games | SAVEGAME bonus content | 0 | |
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144. | The Fundamentals of Azure PlayFab | 0 | |
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145. | [ASL] What is Project Thundernetes? How Kubernetes Helps Games Scale | 0 | |
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146. | [ASL] Inclusive Leadership at Xbox Game Studios | 0 | |
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147. | A roundtable with Obsidian | SAVEGAME bonus content | 0 | |
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148. | [ASL] Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services | 0 | |
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149. | Diverse Business Models Fueling Growth Across the Game Industry | 0 | |
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150. | Transforming Minecraft Dungeons Into a Great Mobile Cloud Gaming Experience | 0 | | Minecraft Dungeons
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151. | Improving remote work with game production in the cloud with Azure | 0 | |
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152. | [ASL] Improving remote work with game production in the cloud with Azure | 0 | |
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153. | What is Project Thundernetes? How Kubernetes Helps Games Scale | 0 | |
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154. | Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 | 0 | |
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155. | Supercharge Your Creator Community with PlayFab UGC | 0 | |
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156. | [ASL] Make Remote Game Development Easy with the Azure Game Development VM | 0 | |
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157. | [ASL] Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services | 0 | |
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158. | Harness the Power of Azure Cloud Builds from Development to Deployment | 0 | |
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159. | Creating Safe and Healthy Gaming Communities with Two Hat | 0 | |
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160. | Frozen ferret rocket launchers with inXile | SAVEGAME bonus content | 0 | |
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161. | Case Study: How Flight Sim Built a Cloud-native Living World Thanks to Azure | 0 | | Microsoft Flight Simulator
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162. | [ASL] Azure PlayFab Multiplayer 101: How to Build a Cross-Platform Multiplayer Game | 0 | |
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163. | Meet Mandy - Game Stack Ambassador | 0 | | AlphaLink
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164. | [ASL]Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction | 0 | |
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165. | Building a Cloud Native CI/CD Pipeline for Unity Games (Presented by BANDAI NAMCO Studio) | 0 | |
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166. | Xbox’s Product Inclusion Framework & Inclusive Growth Doorways | 0 | |
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167. | Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too | 0 | | Halo Infinite
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168. | Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game | 0 | |
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169. | What's New in the June 2023 GDK | 0 | |
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170. | Art of LiveOps Season 3 Teaser | 0 | Show |
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171. | 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon | 0 | |
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172. | Choose Your Next Adventure with Xbox Game Studios - Siggraph Teaser | 0 | |
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173. | Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v2 | 0 | |
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174. | Creating Cross-Platform Mixed Reality Experiences | 0 | |
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175. | Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features | 0 | |
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176. | Women in Game Development Making History Now | 0 | |
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177. | Case Study: How Minecraft Ported Realms to Azure | 0 | |
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178. | Make Remote Game Development Easy with the Azure Game Development VM | 0 | |
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179. | Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo | 0 | | Let's Build a Zoo
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180. | Using PlayFab Party to Integrate Networking and Voice into Your Game | 0 | |
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181. | Discover PlayFab Insights with Monika Janas | 0 | |
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182. | [ASL] Create Dynamic, Accessible Content with Azure Neural Voice | 0 | |
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183. | Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia) | 0 | |
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184. | [ASL] Make Remote Game Development Easy with the Azure Game Development VM | 0 | |
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185. | HLSL Shader Model 6.6 | 0 | |
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186. | Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX (Presented by AMD) | 0 | |
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187. | [ASL] Growing marketplace engagement with Azure PlayFab UGC | 0 | |
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188. | A burst of creativity with Double Fine | SAVEGAME bonus content | 0 | |
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189. | The Metrics View in PIX Timing Captures | 0 | |
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190. | Customizing touch controls for Xbox Cloud Gaming | 0 | |
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191. | Adding performance instrumentation for PIX APIs | 0 | |
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192. | [ASL] New Face of Gaming | 0 | |
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193. | MPSD vs. MPA: Choosing the Best Xbox Live Integration Solution for your Multiplayer Games | 0 | |
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194. | [ASL] 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon | 0 | |
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195. | Powering games with data and analytics using Azure PlayFab Data Platform | 0 | |
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196. | [ASL] Maximizing Success on your ID@Xbox Journey | 0 | |
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197. | Create Dynamic, Accessible Content with Azure Neural Voice | 0 | |
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198. | Scaling Unreal Engine in Azure with Pixel Streaming and Integrating Azure Digital Twins | 0 | |
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199. | Building Games in the Cloud with Azure | 0 | |
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200. | Hadean: Aether Engine Technical Overview and Demo | 0 | |
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