101. | [ASL] 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon | 0 | |
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102. | Optimizing Vehicles with Simplygon | 0 | |
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103. | Reach More Gamers! Validate Accessibility w/ the Microsoft Gaming Accessibility Testing Service | 0 | |
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104. | A burst of creativity with Double Fine | SAVEGAME bonus content | 0 | |
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105. | Leading with Empathy to Become the Best Publishing Partner in the Industry | 0 | |
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106. | [ASL] Maximizing Success on your ID@Xbox Journey | 0 | |
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107. | The Fundamentals of Azure PlayFab | 0 | |
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108. | Developing for the Cloud - Microsoft Flight Simulator - Xbox Cloud Gaming | 0 | | Microsoft Flight Simulator
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109. | Growing a Healthy Culture through Management Excellence at Xbox | 0 | |
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110. | Art Optimization: How FatShark constructed their central asset pipeline with Simplygon | 0 | |
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111. | Scaling Unreal Engine in Azure with Pixel Streaming and Integrating Azure Digital Twins | 0 | |
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112. | [ASL] Improving remote work with game production in the cloud with Azure | 0 | |
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113. | Developing Touch Controls for Hades on Xbox Cloud Gaming | 0 | |
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114. | Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services | 0 | |
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115. | Microsoft GDC 2023 Highlights | 0 | |
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116. | Hadean: Aether Engine Technical Overview and Demo | 0 | |
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117. | [ASL] Make Remote Game Development Easy with the Azure Game Development VM | 0 | |
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118. | [ASL] Scaling global game servers with Azure PlayFab Multiplayer Servers | 0 | |
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119. | The June Game Development Kit (GDK) is Available Now | 0 | |
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120. | Developing Touch Controls for Dragon Quest XI on Xbox Cloud Gaming | 0 | | Dragon Quest XI
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121. | Hyper Hippo gains deep gamer insights with Azure PlayFab Insights | 0 | |
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122. | Frozen ferret rocket launchers with inXile | SAVEGAME bonus content | 0 | |
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123. | [ASL] Developing and Retaining Diverse Talent | 0 | |
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124. | Thinking Mobile: Touch Control Design for Xbox Games | 0 | |
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125. | [ASL] Solving CPU Performance Issues Using the Latest PIX Features | 0 | |
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126. | Connecting your Microsoft Azure PlayFab data to Microsoft Fabric | 0 | |
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127. | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 0 | |
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128. | Growing marketplace engagement with Azure PlayFab UGC | 0 | |
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129. | Microsoft Game Development GDC 2022 | 0 | |
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130. | [ASL] Optimizing IO Performance with DirectStorage on Windows | 0 | |
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131. | [ASL] Introduction to ID@Azure | 0 | |
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132. | Analyzing CPU Samples in PIX Timing Captures | 0 | |
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133. | Microsoft 3D Spatial Sound: Middleware Platform Support and Integration | 0 | |
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134. | Case Study: How Minecraft Ported Realms to Azure | 0 | |
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135. | [ASL] Harness the Power of Azure Cloud Builds from Development to Deployment | 0 | |
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136. | [ASL] Discover 3D content optimization with Simplygon | 0 | |
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137. | [ASL] Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services | 0 | |
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138. | Azure Cosmos DB: Build Lightning Fast Games with High-availability and Massive Scale | 0 | |
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139. | Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too | 0 | | Halo Infinite
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140. | Xbox Series X: Hardware Innovations | 0 | |
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141. | A roundtable with The Coalition | SAVEGAME bonus content | 0 | |
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142. | Empowering game creators in everything we do | 0 | |
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143. | What is Project Thundernetes? How Kubernetes Helps Games Scale | 0 | |
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144. | Celebrating 3 years of partnership with Azure PlayFab | 0 | |
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145. | Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v2 | 0 | |
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146. | DirectX State of the Union Ft. Work Graphs and Introducing DirectSR | 0 | |
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147. | Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 0 | |
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148. | Variable Rate Shading Update Xbox Series Consoles | 0 | |
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149. | [ASL] Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services | 0 | |
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150. | Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo | 0 | | Let's Build a Zoo
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151. | [ASL]Introducing the Developer Acceleration Program | 0 | |
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152. | Extending PlayFab with Azure Services with Johannes Ebner | 0 | |
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153. | Speech Services Synthetic Voice for Game Centric Usage | 0 | |
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154. | Case Study: How Flight Sim Built a Cloud-native Living World Thanks to Azure | 0 | | Microsoft Flight Simulator
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155. | HLSL Shader Model 6.6 | 0 | |
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156. | From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub | 0 | |
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157. | Inclusive and Empathetic Production Practices for Tell Me Why | 0 | | Tell Me Why
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158. | Training In-Game Agents with Reinforcement Learning | 0 | |
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159. | Building a Cloud Native CI/CD Pipeline for Unity Games (Presented by BANDAI NAMCO Studio) | 0 | |
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160. | Xbox Game Streaming: Benefits of Optimizing Your Game to Play From the Cloud | 0 | |
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161. | Intelligent Bot Automation for Testing | 0 | |
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162. | Thread Dependency for PIX | 0 | |
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163. | Making quest logs more memorable with Obsidian | SAVEGAME bonus content | 0 | |
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164. | [ASL]Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too | 0 | |
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165. | A roundtable with Compulsion Games | SAVEGAME bonus content | 0 | |
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166. | Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction | 0 | |
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167. | How PlayFab Helped Texas Chain Saw Massacre Succeed | 0 | |
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168. | Building Games w/ the GDK: Visual Studio 2022, Build without Install, & Clang | 0 | |
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169. | Xbox Creators Welcome | 0 | |
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170. | Introducting ID@Azure: Your Journey in the Cloud Starts Today | 0 | |
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171. | Achieving Real Time Ray Tracing on Xbox with Unity and DirectX12 | 0 | |
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172. | [ASL] What is Project Thundernetes? How Kubernetes Helps Games Scale | 0 | |
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173. | Game Stack Live August 2020 | 0 | |
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174. | Transforming Minecraft Dungeons Into a Great Mobile Cloud Gaming Experience | 0 | | Minecraft Dungeons
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175. | Environmental storytelling with Undead Labs | SAVEGAME bonus content | 0 | |
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176. | How to Build a Time Machine: Compensating for Latency in Streaming Games | 0 | |
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177. | Develop Touch Controls for Persona 3, Persona 4 and Persona 5 on Xbox Cloud Gaming | 0 | |
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178. | The Metrics View in PIX Timing Captures | 0 | |
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179. | Help Get Your Game Discovered With Gaming Metadata | 0 | |
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180. | Adding performance instrumentation for PIX APIs | 0 | |
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181. | Flighting, Feedback, and Forza Horizon 5 | 0 | | Forza Horizon 5
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182. | MPSD vs. MPA: Choosing the Best Xbox Live Integration Solution for your Multiplayer Games | 0 | |
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183. | [ASL] Reach More Players with Xbox Cloud Gaming | 0 | |
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184. | Powering games with data and analytics using Azure PlayFab Data Platform | 0 | |
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185. | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 0 | |
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186. | Create Dynamic, Accessible Content with Azure Neural Voice | 0 | |
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187. | Havok - More Stable Physics for "Free" | 0 | |
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188. | Building Games in the Cloud with Azure | 0 | |
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189. | A roundtable with Undead Labs | SAVEGAME bonus content | 0 | |
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190. | Mermaid Party with Rare | SAVEGAME bonus content | 0 | |
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191. | Optimizing Game Development Workflows with Visual Studio and AI | 0 | |
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192. | Finding memory leaks by using PIX Timing Captures | 0 | |
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193. | Porting Your PC Game to the Microsoft Game Development Kit and Xbox Services | 0 | | The Elder Scrolls Online
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194. | [ASL]Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 | 0 | |
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195. | [ASL] Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game | 0 | |
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196. | Dive into PlayFab Party - Network and Chat with Caroline Cai | 0 | |
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197. | [ASL] From ID@Xbox to Partner Center: How to publish on Xbox platforms | 0 | |
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198. | Tools for Remote Xbox Console Development | 0 | |
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199. | Game Production as Craft: How Producers Drive Development at Xbox Game Studios | 0 | |
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200. | [ASL] Supercharge Your Creator Community with PlayFab UGC | 0 | |
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