WorldofLevelDesign

WorldofLevelDesign

Views:
10,143,050
Subscribers:
81,400
Videos:
694
Duration:
4:07:08:38
United States
United States

WorldofLevelDesign is an American content creator on YouTube with approximately 81.4 thousand subscribers, publishing 694 videos which altogether total at least 10.14 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCHuzwCBMsExSsORBmDzhGYA





Top 400 Videos With The Longest Duration by WorldofLevelDesign


Video TitleDurationCategoryGame
301.L4D Mapping: Geometry Part 3 - Two Rooms and Hallway7:27
302.Call of Juarez 2 Level Design Part 8.3: Advanced AI - Scripts & Triggers7:27Call of Juarez: Bound in Blood
303.UE4: 8-Step Checklist for Level Scene Setup to Begin Working Tutorial7:25TutorialUnreal
304.UE4: Solution to Decals Not Rendering/Showing in Indirect Static Lighting Tutorial7:25Tutorial
305.How to Create Roads 4/8: 180 Degree Turns Tutorial Using - [CS:GO, L4D2, L4D1, TF2, HL2, SourceSDK]7:25TutorialLeft 4 Dead 2
306.6 Common File Types in Source SDK & Authoring Tools Tutorial7:23Tutorial
307.Maya LT/Maya Beginner Tutorial 5/13: Viewport Viewing Options for Game Modeling7:23Tutorial
308.CS:GO SDK How to Choose/Change Your Map's Team Player Models for CT & T Teams Hammer Source Tutorial7:22TutorialCounter-Strike 2
309.Miami Corner Store Part 1/3 - 1.04: UE4 Level Setup - (Free Course for Maya/UE4)7:21Unreal
310.L4D: Creating Terrain Part 1 - Ground Floor7:21Tutorial
311.UE4: Use This Skeletal Mesh Reference to Judge Scale and Proportion Tutorial7:21TutorialUnreal
312.Maya: Difference Between UV Sew VS Move and Sew VS Stitch Together7:19
313.UDK: Using Static Meshes Beginner Part 1/2 [Tutorial #08]7:19Tutorial
314.Left 4 Dead: How to Create Survival Gametype Part 17:17TutorialLeft 4 Dead
315.CS:GO SDK How to Create Functional, Climbable Ladders Hammer Source Tutorial7:16TutorialCounter-Strike 2
316.Modeling Interior using Maya Part 2.5 /3 - Wall Column7:16
317.UE4: Step-by-Step to Your First Landscape for Complete Beginners (Day 1/3: 3-Day Tutorial Series)7:15TutorialUnreal
318.Call of Juarez 2 Level Design Part 1: Tools, Support and Beginning7:14Call of Juarez: Bound in Blood
319.Maya LT/Maya Beginner Tutorial 11/13: How to Create & Manage Custom Tool Shelf7:10Tutorial
320.Miami Corner Store Part 3/3 - 3.08: UVing Building Lights - (Free Course for Maya/UE4)7:07
321.Left 4 Dead: Force Info Survivor Position in L4D Hammer6:59Left 4 Dead
322.Miami Corner Store Part 2/3 - 2.09: Placing Window AC Units - (Free Course for Maya/UE4)6:58Unreal
323.Miami Corner Store Part 2/3 - 2.25: Modeling Ground Planes - (Free Course for Maya/UE4)6:54Unreal
324.CS:GO Source SDK: Clip vs Player Clip Brush Texture - Which One Should You Use Hammer Tutorial6:52TutorialCounter-Strike 2
325.UDK: Material Practical Examples - Increase Contrast of a Diffuse/Specular Texture6:51THE EDITOR
326.UE5.1+ Update: Disable Auto-Exposure (Eye Adaptation) Using New Min/Max EV100 Values in 5.1+6:50Vlog
327.UE4: BSP Blockout Process - Abandoned Building & Terrain from Photo Reference - Tutorial6:49TutorialMinecraft
328.Call of Juarez 2 Level Design Part 9.1: Setting Up Objectives6:48Call of Juarez: Bound in Blood
329.L4D Mapping: Lights6:46
330.Miami Corner Store Part 2/3 - 2.19: Modeling Electric Meter - (Free Course for Maya/UE4)6:44
331.UDK: Static Mesh Workflow Beginner Part 2/2 [Tutorial #09]6:43Tutorial
332.Left 4 Dead: How to Create Survival Gametype Part 26:42TutorialLeft 4 Dead
333.Miami Corner Store Part 2/3 - 2.20: Modeling Electric Boxes - (Free Course for Maya/UE4)6:42
334.Left 4 Dead: Overlays vs Decals6:38Left 4 Dead
335.L4D: Creating Simple Terrain Displacement6:33Tutorial
336.UE4: Automatically & Procedurally Texture HUGE Landscapes with Auto-Landscape Materials6:32Unreal
337.L4D Mapping: Texturing Basics6:24
338.Left 4 Dead: Navigational Meshes and Spawn Infected/Zombies6:20Left 4 Dead
339.How to Apply Real World Scale from Photos Tutorial in Hammer Source SDK & Authoring Tools6:16Tutorial
340.Maya Beginner Basics 3/10: How to Create a Custom Tool Shelf [Tutorial #03]6:07Tutorial
341.L4D: Standard Elements - Weapons, Player Start6:07Left 4 Dead
342.Maya Quick Tip 26: Add Extra Edges Using Bevel for Modeling Detail While Preserving Your Mesh5:56
343.Maya Beginner Basics 9/10: Snap Tool and Pivots [Tutorial #09]5:56Tutorial
344.Miami Corner Store Part 1/3 - 1.03: UE4 Project Setup - (Free Course for Maya/UE4)5:55Unreal
345.CS:GO SDK Creating Standard Bomb Site Zones For Defuse Map - Tutorial 1/2 [Tutorial #11]5:53TutorialCounter-Strike 2
346.UE4: How to Create, Start, Open Your First New Project & Launch Unreal Editor [Tutorial]5:49TutorialUnreal
347.Maya Quick Tip 22: Converting Edges to a Curve to Extrude and Create Complex Geometry5:47
348.UDK: How to Create Your First Material5:47Tutorial
349.UE4: How to Download & Install Unreal Engine 4 - UPDATED Tutorial5:46Tutorial
350.Substance 3D Painter Essentials - Tutorial Course: Complete Beginner Guide to Texturing5:45GuideThe Beginner's Guide
351.UDK: Quick Light & InGame Testing Tutorial - Simple Room/Env Creation Part 3/3 [Tutorial #07]5:39Tutorial
352.UDK: Material Editor Beginner Basics [Tutorial #23]5:37TutorialTHE EDITOR
353.UE3 vs UDK vs UT3 Tutorial5:36TutorialUnreal Tournament 3
354.L4D2: How to Attach Breakable Glass to a Rotating Door5:35TutorialLeft 4 Dead 2
355.UDK: Material Practical Examples - How to Use Diffuse as a Specular Map5:29GuideTHE EDITOR
356.UE4: How to Create Your First Decal Material Tutorial5:29Tutorial
357.Maya Quick Tip 12: How to Fix Accidental Edge Bevels and Rebuild Corners5:25TutorialRebuild
358.What You'll Learn in "UE4: Complete Guide to Procedural Auto-Landscape Materials" Tutorial Course5:24GuideUnreal
359.UE4 Quick Tip #10: Fix Import Mesh Error "Degenerate Tangent, Incorrect Shading, Zero Bi-Normals"5:22
360.Miami Corner Store Part 3/3 - 3.12: UVing Railing - (Free Course for Maya/UE4)5:21
361.Maya LT/Maya Beginner Tutorial 1/13: First Time In Maya LT & How To Set Up Projects5:19Tutorial
362.UE4 Quick Tip #02.1 Bonus: FIX - UE4 Mannequin Mobile Not Supported (Mannequin Mobile in ANY UE4 v.)5:17Mannequin
363.Miami Corner Store Part 2/3 - 2.06: Modeling Double Windows - (Free Course for Maya/UE4)5:11
364.Unreal 3 Creating Simple Particle Effects5:09
365.Daily Screenshot Technique: 1-Minute Process For Improving Level Designs & Environment Art Work5:07Unreal
366.UE4/Maya: Set Up Grid in MayaLT/Maya to Match Unreal Engine 45:06Unreal
367.CryEngine 3 SDK: How to Download, Install, Launch - Tutorial 015:05TutorialThe Elder Scrolls V: Skyrim
368.UDK: How to Add a Skybox [Tutorial #11]5:03Tutorial
369.L4D: Creating Breakable Glass in Hammer5:03Left 4 Dead
370.L4D Mapping: Geometry Part 1 - Interface Overview5:01
371.CryEngine 3 SDK: How to Move Sections of Terrain (Move Area tool) - Tutorial 124:57Tutorial
372.UE4 : What is BSP and When Should You Use It?4:55Unreal
373.Miami Corner Store Part 3/3 - 3.11: UVing Electrical Wires - (Free Course for Maya/UE4)4:54
374.How to Get SourceSDK and L4D Authoring Tools Tutorial4:54TutorialLeft 4 Dead
375.UE5: How to Download and Install UE5 in 5 Minutes4:50Civilization VI
376.CS:GO SDK Automatically Assign Any Weapon to a Player On Spawn - Hammer Source Tutorial4:49TutorialCounter-Strike 2
377.Maya LT/Maya Beginner Tutorial 3/13: Guide to Mastering Viewport Navigation4:41Tutorial
378.Maya Quick Tip 19: Unfold Tool to the Rescue When UVs Won’t Unwrap Properly4:39
379.Miami Corner Store Part 3/3 - 3.06: UVing Drain Pipe - (Free Course for Maya/UE4)4:38
380.UE4: What are BSP Blockouts in UE4 and Why Are They So Important? - Tutorial4:37TutorialUnreal
381.Modeling Interior using Maya Part 3.8 /3 - Finishing Up4:36
382.UDK: How to Set Up Deathmatch (DM) & TeamDeathmatch (TDM) Gametype [Tutorial #16]4:35Tutorial
383.UE4: How to Update/Convert Projects to New Version of Unreal Engine 4 [Tutorial]4:34TutorialUnreal
384.Maya to UE5 Workflow: Quickly Export A Lot of Static Meshes from Maya to UE5 with a 1-CLICK4:34
385.UE5: Adding Additional Game Templates Into Existing Projects to Prototype in Third or First Person4:33Unreal
386.Miami Corner Store Part 2/3 - 2.12: Modeling Stairs - (Free Course for Maya/UE4)4:33
387.Maya Beginner Basics 2/10: Setting Preferences [Tutorial #02]4:31Tutorial
388.UE4 Fundamentals - Introduction Trailer to the Tutorial Series [What You Will Learn]4:30PreviewUnreal
389.UE4 Quick Tip #08: Changing Vault Content Cache Download Location to Different Hard Drive - Tutorial4:26Tutorial
390.Maya Quick Tip 13: Circularize Single Quads/Flat Plane Geometry for Complex Cylindrical Shapes4:25
391.L4D Mapping: Compile4:22
392.Maya Quick Tip 23: Fix Viewport Grid Doesn’t Show and Objects Disappear in Viewport4:21
393.UE4 Quick Tip #07: 9 Steps to Improve Default Level Setup to Begin Working In4:20Unreal
394.UE4: Create Projects From File Examples, Samples & Marketplace Content [Tutorial]4:20Tutorial
395.UE4: How to Rename Your Project in Unreal Engine 4 [Tutorial]4:18TutorialUnreal
396.How to Set Up Grid Spacing/Scale in Maya to Match Unreal 34:14TutorialUnreal
397.UE5: How to Disable Auto-Exposure (Eye-Adaptation) From Your Scene Tutorial4:13TutorialUnreal
398.UE5 Quick Tip 28: How to Export Entire Group as FBX from UE5 to Use in 3D Application (Maya)4:11TutorialThe Matrix Awakens
399.Miami Corner Store Part 2/3 - 2.23: Modeling Interior Window Cards - (Free Course for Maya/UE4)4:09
400.CryEngine 3 SDK: How to Keep Your Map to Scale - Tutorial 114:07TutorialUnreal