301. | L4D Mapping: Geometry Part 3 - Two Rooms and Hallway | 7:27 | |
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302. | Call of Juarez 2 Level Design Part 8.3: Advanced AI - Scripts & Triggers | 7:27 | | Call of Juarez: Bound in Blood
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303. | UE4: 8-Step Checklist for Level Scene Setup to Begin Working Tutorial | 7:25 | Tutorial | Unreal
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304. | UE4: Solution to Decals Not Rendering/Showing in Indirect Static Lighting Tutorial | 7:25 | Tutorial |
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305. | How to Create Roads 4/8: 180 Degree Turns Tutorial Using - [CS:GO, L4D2, L4D1, TF2, HL2, SourceSDK] | 7:25 | Tutorial | Left 4 Dead 2
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306. | 6 Common File Types in Source SDK & Authoring Tools Tutorial | 7:23 | Tutorial |
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307. | Maya LT/Maya Beginner Tutorial 5/13: Viewport Viewing Options for Game Modeling | 7:23 | Tutorial |
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308. | CS:GO SDK How to Choose/Change Your Map's Team Player Models for CT & T Teams Hammer Source Tutorial | 7:22 | Tutorial | Counter-Strike 2
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309. | Miami Corner Store Part 1/3 - 1.04: UE4 Level Setup - (Free Course for Maya/UE4) | 7:21 | | Unreal
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310. | L4D: Creating Terrain Part 1 - Ground Floor | 7:21 | Tutorial |
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311. | UE4: Use This Skeletal Mesh Reference to Judge Scale and Proportion Tutorial | 7:21 | Tutorial | Unreal
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312. | Maya: Difference Between UV Sew VS Move and Sew VS Stitch Together | 7:19 | |
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313. | UDK: Using Static Meshes Beginner Part 1/2 [Tutorial #08] | 7:19 | Tutorial |
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314. | Left 4 Dead: How to Create Survival Gametype Part 1 | 7:17 | Tutorial | Left 4 Dead
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315. | CS:GO SDK How to Create Functional, Climbable Ladders Hammer Source Tutorial | 7:16 | Tutorial | Counter-Strike 2
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316. | Modeling Interior using Maya Part 2.5 /3 - Wall Column | 7:16 | |
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317. | UE4: Step-by-Step to Your First Landscape for Complete Beginners (Day 1/3: 3-Day Tutorial Series) | 7:15 | Tutorial | Unreal
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318. | Call of Juarez 2 Level Design Part 1: Tools, Support and Beginning | 7:14 | | Call of Juarez: Bound in Blood
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319. | Maya LT/Maya Beginner Tutorial 11/13: How to Create & Manage Custom Tool Shelf | 7:10 | Tutorial |
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320. | Miami Corner Store Part 3/3 - 3.08: UVing Building Lights - (Free Course for Maya/UE4) | 7:07 | |
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321. | Left 4 Dead: Force Info Survivor Position in L4D Hammer | 6:59 | | Left 4 Dead
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322. | Miami Corner Store Part 2/3 - 2.09: Placing Window AC Units - (Free Course for Maya/UE4) | 6:58 | | Unreal
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323. | Miami Corner Store Part 2/3 - 2.25: Modeling Ground Planes - (Free Course for Maya/UE4) | 6:54 | | Unreal
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324. | CS:GO Source SDK: Clip vs Player Clip Brush Texture - Which One Should You Use Hammer Tutorial | 6:52 | Tutorial | Counter-Strike 2
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325. | UDK: Material Practical Examples - Increase Contrast of a Diffuse/Specular Texture | 6:51 | | THE EDITOR
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326. | UE5.1+ Update: Disable Auto-Exposure (Eye Adaptation) Using New Min/Max EV100 Values in 5.1+ | 6:50 | Vlog |
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327. | UE4: BSP Blockout Process - Abandoned Building & Terrain from Photo Reference - Tutorial | 6:49 | Tutorial | Minecraft
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328. | Call of Juarez 2 Level Design Part 9.1: Setting Up Objectives | 6:48 | | Call of Juarez: Bound in Blood
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329. | L4D Mapping: Lights | 6:46 | |
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330. | Miami Corner Store Part 2/3 - 2.19: Modeling Electric Meter - (Free Course for Maya/UE4) | 6:44 | |
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331. | UDK: Static Mesh Workflow Beginner Part 2/2 [Tutorial #09] | 6:43 | Tutorial |
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332. | Left 4 Dead: How to Create Survival Gametype Part 2 | 6:42 | Tutorial | Left 4 Dead
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333. | Miami Corner Store Part 2/3 - 2.20: Modeling Electric Boxes - (Free Course for Maya/UE4) | 6:42 | |
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334. | Left 4 Dead: Overlays vs Decals | 6:38 | | Left 4 Dead
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335. | L4D: Creating Simple Terrain Displacement | 6:33 | Tutorial |
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336. | UE4: Automatically & Procedurally Texture HUGE Landscapes with Auto-Landscape Materials | 6:32 | | Unreal
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337. | L4D Mapping: Texturing Basics | 6:24 | |
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338. | Left 4 Dead: Navigational Meshes and Spawn Infected/Zombies | 6:20 | | Left 4 Dead
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339. | How to Apply Real World Scale from Photos Tutorial in Hammer Source SDK & Authoring Tools | 6:16 | Tutorial |
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340. | Maya Beginner Basics 3/10: How to Create a Custom Tool Shelf [Tutorial #03] | 6:07 | Tutorial |
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341. | L4D: Standard Elements - Weapons, Player Start | 6:07 | | Left 4 Dead
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342. | Maya Quick Tip 26: Add Extra Edges Using Bevel for Modeling Detail While Preserving Your Mesh | 5:56 | |
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343. | Maya Beginner Basics 9/10: Snap Tool and Pivots [Tutorial #09] | 5:56 | Tutorial |
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344. | Miami Corner Store Part 1/3 - 1.03: UE4 Project Setup - (Free Course for Maya/UE4) | 5:55 | | Unreal
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345. | CS:GO SDK Creating Standard Bomb Site Zones For Defuse Map - Tutorial 1/2 [Tutorial #11] | 5:53 | Tutorial | Counter-Strike 2
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346. | UE4: How to Create, Start, Open Your First New Project & Launch Unreal Editor [Tutorial] | 5:49 | Tutorial | Unreal
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347. | Maya Quick Tip 22: Converting Edges to a Curve to Extrude and Create Complex Geometry | 5:47 | |
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348. | UDK: How to Create Your First Material | 5:47 | Tutorial |
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349. | UE4: How to Download & Install Unreal Engine 4 - UPDATED Tutorial | 5:46 | Tutorial |
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350. | Substance 3D Painter Essentials - Tutorial Course: Complete Beginner Guide to Texturing | 5:45 | Guide | The Beginner's Guide
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351. | UDK: Quick Light & InGame Testing Tutorial - Simple Room/Env Creation Part 3/3 [Tutorial #07] | 5:39 | Tutorial |
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352. | UDK: Material Editor Beginner Basics [Tutorial #23] | 5:37 | Tutorial | THE EDITOR
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353. | UE3 vs UDK vs UT3 Tutorial | 5:36 | Tutorial | Unreal Tournament 3
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354. | L4D2: How to Attach Breakable Glass to a Rotating Door | 5:35 | Tutorial | Left 4 Dead 2
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355. | UDK: Material Practical Examples - How to Use Diffuse as a Specular Map | 5:29 | Guide | THE EDITOR
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356. | UE4: How to Create Your First Decal Material Tutorial | 5:29 | Tutorial |
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357. | Maya Quick Tip 12: How to Fix Accidental Edge Bevels and Rebuild Corners | 5:25 | Tutorial | Rebuild
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358. | What You'll Learn in "UE4: Complete Guide to Procedural Auto-Landscape Materials" Tutorial Course | 5:24 | Guide | Unreal
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359. | UE4 Quick Tip #10: Fix Import Mesh Error "Degenerate Tangent, Incorrect Shading, Zero Bi-Normals" | 5:22 | |
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360. | Miami Corner Store Part 3/3 - 3.12: UVing Railing - (Free Course for Maya/UE4) | 5:21 | |
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361. | Maya LT/Maya Beginner Tutorial 1/13: First Time In Maya LT & How To Set Up Projects | 5:19 | Tutorial |
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362. | UE4 Quick Tip #02.1 Bonus: FIX - UE4 Mannequin Mobile Not Supported (Mannequin Mobile in ANY UE4 v.) | 5:17 | | Mannequin
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363. | Miami Corner Store Part 2/3 - 2.06: Modeling Double Windows - (Free Course for Maya/UE4) | 5:11 | |
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364. | Unreal 3 Creating Simple Particle Effects | 5:09 | |
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365. | Daily Screenshot Technique: 1-Minute Process For Improving Level Designs & Environment Art Work | 5:07 | | Unreal
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366. | UE4/Maya: Set Up Grid in MayaLT/Maya to Match Unreal Engine 4 | 5:06 | | Unreal
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367. | CryEngine 3 SDK: How to Download, Install, Launch - Tutorial 01 | 5:05 | Tutorial | The Elder Scrolls V: Skyrim
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368. | UDK: How to Add a Skybox [Tutorial #11] | 5:03 | Tutorial |
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369. | L4D: Creating Breakable Glass in Hammer | 5:03 | | Left 4 Dead
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370. | L4D Mapping: Geometry Part 1 - Interface Overview | 5:01 | |
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371. | CryEngine 3 SDK: How to Move Sections of Terrain (Move Area tool) - Tutorial 12 | 4:57 | Tutorial |
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372. | UE4 : What is BSP and When Should You Use It? | 4:55 | | Unreal
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373. | Miami Corner Store Part 3/3 - 3.11: UVing Electrical Wires - (Free Course for Maya/UE4) | 4:54 | |
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374. | How to Get SourceSDK and L4D Authoring Tools Tutorial | 4:54 | Tutorial | Left 4 Dead
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375. | UE5: How to Download and Install UE5 in 5 Minutes | 4:50 | | Civilization VI
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376. | CS:GO SDK Automatically Assign Any Weapon to a Player On Spawn - Hammer Source Tutorial | 4:49 | Tutorial | Counter-Strike 2
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377. | Maya LT/Maya Beginner Tutorial 3/13: Guide to Mastering Viewport Navigation | 4:41 | Tutorial |
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378. | Maya Quick Tip 19: Unfold Tool to the Rescue When UVs Won’t Unwrap Properly | 4:39 | |
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379. | Miami Corner Store Part 3/3 - 3.06: UVing Drain Pipe - (Free Course for Maya/UE4) | 4:38 | |
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380. | UE4: What are BSP Blockouts in UE4 and Why Are They So Important? - Tutorial | 4:37 | Tutorial | Unreal
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381. | Modeling Interior using Maya Part 3.8 /3 - Finishing Up | 4:36 | |
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382. | UDK: How to Set Up Deathmatch (DM) & TeamDeathmatch (TDM) Gametype [Tutorial #16] | 4:35 | Tutorial |
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383. | UE4: How to Update/Convert Projects to New Version of Unreal Engine 4 [Tutorial] | 4:34 | Tutorial | Unreal
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384. | Maya to UE5 Workflow: Quickly Export A Lot of Static Meshes from Maya to UE5 with a 1-CLICK | 4:34 | |
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385. | UE5: Adding Additional Game Templates Into Existing Projects to Prototype in Third or First Person | 4:33 | | Unreal
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386. | Miami Corner Store Part 2/3 - 2.12: Modeling Stairs - (Free Course for Maya/UE4) | 4:33 | |
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387. | Maya Beginner Basics 2/10: Setting Preferences [Tutorial #02] | 4:31 | Tutorial |
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388. | UE4 Fundamentals - Introduction Trailer to the Tutorial Series [What You Will Learn] | 4:30 | Preview | Unreal
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389. | UE4 Quick Tip #08: Changing Vault Content Cache Download Location to Different Hard Drive - Tutorial | 4:26 | Tutorial |
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390. | Maya Quick Tip 13: Circularize Single Quads/Flat Plane Geometry for Complex Cylindrical Shapes | 4:25 | |
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391. | L4D Mapping: Compile | 4:22 | |
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392. | Maya Quick Tip 23: Fix Viewport Grid Doesn’t Show and Objects Disappear in Viewport | 4:21 | |
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393. | UE4 Quick Tip #07: 9 Steps to Improve Default Level Setup to Begin Working In | 4:20 | | Unreal
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394. | UE4: Create Projects From File Examples, Samples & Marketplace Content [Tutorial] | 4:20 | Tutorial |
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395. | UE4: How to Rename Your Project in Unreal Engine 4 [Tutorial] | 4:18 | Tutorial | Unreal
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396. | How to Set Up Grid Spacing/Scale in Maya to Match Unreal 3 | 4:14 | Tutorial | Unreal
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397. | UE5: How to Disable Auto-Exposure (Eye-Adaptation) From Your Scene Tutorial | 4:13 | Tutorial | Unreal
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398. | UE5 Quick Tip 28: How to Export Entire Group as FBX from UE5 to Use in 3D Application (Maya) | 4:11 | Tutorial | The Matrix Awakens
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399. | Miami Corner Store Part 2/3 - 2.23: Modeling Interior Window Cards - (Free Course for Maya/UE4) | 4:09 | |
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400. | CryEngine 3 SDK: How to Keep Your Map to Scale - Tutorial 11 | 4:07 | Tutorial | Unreal
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