201. | Miami Corner Store Part 2/3 - 2.07: Modeling Interior Window Space - (Free Course for Maya/UE4) | 10:24 | |
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202. | Call of Juarez 2 Level Design Part 8.4: Overview of AI Behaviors and Actions | 10:22 | | Call of Juarez: Bound in Blood
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203. | L4D1/2: 13 Level Design Tips from The Sacrifice Tutorial | 10:21 | Tutorial | Left 4 Dead
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204. | UE4: 9 Things Every Procedural Auto-Landscape Material Must Have Tutorial | 10:19 | | Unreal
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205. | Call of Juarez 2 Level Design Part 7: Brush Tool and Forester | 10:18 | | Call of Juarez: Bound in Blood
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206. | 6 Steps to Basics of Silhouette Environment Design Part 2/2 | 10:17 | |
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207. | CS:GO SDK Texturing: Applying Textures and Optimizing Early - Beginner Series 7/8 [Tutorial #07] | 10:15 | Tutorial | Counter-Strike 2
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208. | Miami Corner Store Part 3/3 - 3.04: UVing Doors - (Free Course for Maya/UE4) | 10:09 | |
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209. | L4D2: How to Create Survival Game Mode Part 1 | 10:09 | Tutorial | Left 4 Dead 2
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210. | Call of Juarez 2 Level Design Part 9.4: Optimization and Class Types | 10:07 | | Call of Juarez: Bound in Blood
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211. | Call of Juarez 2 Level Design Part 2: ChromEd Interface and Navigation | 10:03 | | Call of Juarez: Bound in Blood
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212. | Maya Beginner Basics 6/10: Geometry Modeling Basics Exercise [Tutorial #06] | 10:01 | Tutorial |
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213. | Modeling Interior using Maya Part 2.3 /3 - Window Borders | 10:00 | |
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214. | Software for Game Environment Artist | 10:00 | |
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215. | L4D: Environment Creation Part 1 - Interior | 10:00 | Tutorial | Left 4 Dead
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216. | Maya LT/Maya Beginner Tutorial 9/13: Custom Polygon Display for Game Environment Modeling | 10:00 | Tutorial |
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217. | Left 4 Dead: Props Overview and How to Create a Rotating Fan | 9:59 | Tutorial | Left 4 Dead
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218. | Speed Modeling Challenge - Alleyway: Part 1 | 9:59 | |
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219. | Left 4 Dead: Creating a Level/Map Change Part 2 L4D Hammer | 9:58 | Tutorial | Left 4 Dead
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220. | L4D: Creating a Skybox and Light Environment | 9:58 | | Left 4 Dead
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221. | L4D: Create Custom Movie Poster & VPK File Part 3/3 | 9:58 | | Left 4 Dead
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222. | CS:GO SDK Insert Hostages & Create Hostage Rescue Zones Tutorial [Tutorial #10] | 9:56 | Tutorial | Counter-Strike 2
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223. | Redshift w/Maya #4: Redshift Materials Basic Setup for Non-Metals & Metals (Metalness Workflow) | 9:54 | |
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224. | Substance Painter: Quick Exercise to Help You Prototype, Experiment and Decide on Materials | 9:52 | Let's Play |
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225. | Left 4 Dead: Navigational Meshes Advanced | 9:51 | | Left 4 Dead
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226. | L4D: Create Custom Movie Poster & VPK File Part 2/3 | 9:51 | | Left 4 Dead
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227. | L4D: Environment Creation Part 2 - Exterior | 9:46 | Tutorial | Left 4 Dead
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228. | UE5: How to Create Your First Project and Open the Editor | 9:45 | Guide | THE EDITOR
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229. | UDK: How to Import Custom Textures [Tutorial #24] | 9:43 | Tutorial |
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230. | L4D: Creating Terrain Part 2 - Surrounding Mountains | 9:42 | |
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231. | Left 4 Dead: Creating a Level/Map Change Part 1 in L4D Hammer | 9:38 | Tutorial | Left 4 Dead
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232. | Left 4 Dead: Environment Creation Part 5 - Textures | 9:36 | | Left 4 Dead
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233. | Modeling Interior using Maya Part 2.4 /3 - Top Window Borders | 9:36 | |
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234. | CryEngine 3 SDK: How to Manually Paint, Edit, Modify Terrain - Tutorial 04 | 9:36 | Tutorial | Unreal
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235. | Miami Corner Store Part 1/3 - 1.01: Preproduction - (Free Course for Maya/UE4) | 9:33 | |
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236. | Modeling Interior using Maya Part 2.6 /3 - Curtains | 9:30 | |
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237. | Miami Corner Store Part 2/3 - 2.05: Window UVs - (Free Course for Maya/UE4) | 9:29 | |
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238. | L4D: How to Create an Elevator Part 1 | 9:29 | Tutorial | Left 4 Dead
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239. | Maya/UE5: How to Match Grid Size and Dimensions in Maya to UE5 - EXPLAINED | 9:29 | Guide |
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240. | UE4: What are the Advantages and Disadvantages of Using BSP? - Tutorial | 9:28 | Tutorial | Unreal
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241. | Miami Corner Store Part 2/3 - 2.14: Modeling Window Shutters - (Free Course for Maya/UE4) | 9:27 | |
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242. | Maya Beginner Basics 1/10: User Interface [Tutorial #01] | 9:26 | Tutorial |
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243. | Modeling Interior using Maya Part 1.1 / 3 | 9:25 | |
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244. | Left 4 Dead: Creating Breakable Walls | 9:19 | | Left 4 Dead
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245. | UDK Basics Getting Started in 11 Steps Part 3/3 [Tutorial #03] | 9:17 | Tutorial |
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246. | Miami Corner Store Part 1/3 - 1.08: Import BSP into Maya - (Free Course for Maya/UE4) | 9:15 | |
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247. | UDK: 2 Quick Ways to Modify and Form Landscapes Tutorial | 9:08 | Tutorial |
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248. | Hammer Source Map Construction Breakdown Tutorial in Source SDK & Authoring Tools | 9:07 | Tutorial | Counter-Strike: Source
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249. | Modeling Interior using Maya Part 3.4 - Arranging the Furniture and Carpet | 9:02 | |
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250. | Substance Painter: 2 Ways to Make Specific UV Changes on the Mesh After You’re Done Texturing | 9:01 | |
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251. | 3 Level Design Horror Principles to Induce Fear into Your Environments & Game (as Seen in Alan Wake) | 9:00 | | Alan Wake
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252. | L4D: How to Create an Elevator Part 2 | 8:59 | Tutorial | Left 4 Dead
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253. | UE4: How to Combine Macro/Micro Variation with Landscape Materials and Create Material Function | 8:59 | Tutorial | Unreal
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254. | L4D: Create Custom Movie Poster & VPK File Part 1/3 | 8:59 | Tutorial | Left 4 Dead
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255. | UDK: Lightmap Resolution for Static Meshes and BSP Part 4/4 [Tutorial #21] | 8:56 | Tutorial |
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256. | How to Create Game Environment Props/Assets for Unreal Engine 4 in 6 Easy Hours | 8:56 | Tutorial | Unreal
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257. | Miami Corner Store Part 2/3 - 2.24: Modeling Modular Sidewalk - (Free Course for Maya/UE4) | 8:55 | | Unreal
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258. | UDK: BSP Brushes Block In Tutorial - Simple Room/Env Creation Part 1/3 [Tutorial #05] | 8:54 | Tutorial |
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259. | L4D Mapping: Adding Props | 8:51 | |
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260. | CryEngine 3 SDK: How to Create/Add Roads and Add a Vehicle - Tutorial 09 | 8:50 | Tutorial |
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261. | Maya LT/Maya Beginner Tutorial 6/13: Snap to Grid, Edges, Vertices & Modify Pivot Points | 8:48 | Tutorial |
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262. | Miami Corner Store Part 2/3 - 2.08: Modeling AC Units - (Free Course for Maya/UE4) | 8:48 | |
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263. | 11 Day Level Design Process Overview | 8:47 | |
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264. | UDK Basics Getting Started in 11 Steps Part 2/3 [Tutorial #02] | 8:46 | Tutorial |
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265. | CS:GO SDK How to Decompile Maps to Reverse Engineer and Improve Your Work in Hammer Source Tutorial | 8:46 | Tutorial | Counter-Strike 2
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266. | CS:GO SDK Creating Advanced Bomb Site Zones to Trigger Fire and Dust - Tutorial 2/2 [Tutorial #12] | 8:43 | Tutorial | Counter-Strike 2
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267. | UE5: Using Modeling Mode like BSP Brushes - BEST & FASTEST Way to Blockout Environments in UE5 | 8:43 | | Unreal
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268. | UE4: How to Export/Import & Use Mannequin for Scale Reference in Maya or Other 3D Software | 8:41 | Guide | Mannequin
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269. | CS:GO SDK How to Compile and Run Your First Map In Game - Beginner Series 8/8 [Tutorial #08] | 8:34 | Tutorial | Counter-Strike 2
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270. | Hammer Source Player Scale/World Architecture Basics Tutorial - Source SDK & Authoring Tools | 8:28 | Tutorial | Counter-Strike: Source
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271. | Call of Juarez 2 Level Design Part 3: BONUS Creating Environment | 8:27 | | Call of Juarez: Bound in Blood
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272. | UDK/Maya: How to Set Up Your Grid in Maya to Match UDK Tutorial | 8:23 | Tutorial |
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273. | CryEngine 3 SDK: How to Create Realistic Terrain with Import/Export Custom Heightmap - Tutorial 05 | 8:22 | Tutorial |
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274. | Maya Export to Unreal3 Import Tutorial | 8:17 | Tutorial |
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275. | UE4: Guide to Player Scale and World/Architecture Dimensions Tutorial | 8:12 | Tutorial | Unreal
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276. | Beginner’s Tutorial to Creating Chain Link Fence Part 3/3 - UE5 | 8:09 | Tutorial | Unreal
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277. | L4D Mapping: Geometry Part 2 - Basic Single Room | 8:07 | |
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278. | L4D: Environment Creation Part 4 - SkyBox | 8:06 | |
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279. | UE4: How to Insert, Apply and Use Decals Inside Your Level Tutorial | 8:04 | Tutorial | Unreal
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280. | 8 More Practical Level Design Ideas from "Mirror's Edge" | 8:04 | | Mirror's Edge
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281. | How to Create Roads 6/8: Block Roads Off with Brushes/Props Tutorial - [CS:GO, L4D2, L4D1, TF2, HL2] | 8:03 | Tutorial | Left 4 Dead 2
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282. | UE4: 3 Ways to Organize Your Material Editor (Descriptions, Comments and Reroute Nodes) Tutorial | 8:02 | Tutorial | Unreal
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283. | UDK: How to Set Up Capture the Flag (vCTF) Gametype [Tutorial #17] | 8:00 | Tutorial | Capture the Flag
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284. | Modeling Interior using Maya Part 3.2 - Modeling a Table | 8:00 | |
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285. | Miami Corner Store Part 2/3 - 2.16: Modeling Water Drain - (Free Course for Maya/UE4) | 7:59 | |
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286. | CS:GO SDK Creating Buy Zones and Inserting Player Starts Tutorial [Tutorial #09] | 7:57 | Tutorial | Counter-Strike 2
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287. | Designing Single Player Combat Areas - Level Design for 3rd Person Shooters Games | 7:54 | | Alan Wake
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288. | Maya LT/Maya Beginner Tutorial 10/13: Outliner, Hypergraph & Hypershade Explained | 7:49 | Tutorial |
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289. | UE5: Placing Static Mesh Props Naturally into Your Environment with Simulate Physics | 7:48 | | Unreal
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290. | Call of Juarez 2 Level Design Part 8.2: Advanced AI - Sensors & Action Chains | 7:48 | | Call of Juarez: Bound in Blood
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291. | Speed Modeling Challenge - Alleyway: Part 2 | 7:41 | |
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292. | Miami Corner Store Part 1/3 - 1.07: BSP Brush Export - (Free Course for Maya/UE4) | 7:40 | | Unreal
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293. | Maya LT/Maya Beginner Tutorial 8/13: How to Properly Delete Vertices, Edges & Faces | 7:40 | Tutorial |
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294. | Miami Corner Store Part 3/3 - 3.10: UVing Electrical Boxes and Meter - (Free Course for Maya/UE4) | 7:38 | |
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295. | L4D: Environment Creation Part 3 - Exterior | 7:34 | Tutorial | Left 4 Dead
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296. | Maya Tip: 2 Ways to Speed Up Repeated Modeling by UVing First Then Duplicate or Using Instances | 7:34 | |
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297. | StreamLined Level Design Productivity Tips | 7:30 | |
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298. | Miami Corner Store Part 3/3 - 3.07: UVing Window Bars - (Free Course for Maya/UE4) | 7:30 | |
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299. | Left 4 Dead: Creating a Panic Event | 7:28 | | Left 4 Dead
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300. | Miami Corner Store Part 2/3 - 2.02: Export/Import Setup - (Free Course for Maya/UE4) | 7:28 | | Unreal
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