WorldofLevelDesign

WorldofLevelDesign

Views:
10,143,050
Subscribers:
81,400
Videos:
694
Duration:
4:07:08:38
United States
United States

WorldofLevelDesign is an American content creator on YouTube with approximately 81.4 thousand subscribers, publishing 694 videos which altogether total at least 10.14 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCHuzwCBMsExSsORBmDzhGYA





Top 300 Videos With The Longest Duration by WorldofLevelDesign


Video TitleDurationCategoryGame
201.Miami Corner Store Part 2/3 - 2.07: Modeling Interior Window Space - (Free Course for Maya/UE4)10:24
202.Call of Juarez 2 Level Design Part 8.4: Overview of AI Behaviors and Actions10:22Call of Juarez: Bound in Blood
203.L4D1/2: 13 Level Design Tips from The Sacrifice Tutorial10:21TutorialLeft 4 Dead
204.UE4: 9 Things Every Procedural Auto-Landscape Material Must Have Tutorial10:19Unreal
205.Call of Juarez 2 Level Design Part 7: Brush Tool and Forester10:18Call of Juarez: Bound in Blood
206.6 Steps to Basics of Silhouette Environment Design Part 2/210:17
207.CS:GO SDK Texturing: Applying Textures and Optimizing Early - Beginner Series 7/8 [Tutorial #07]10:15TutorialCounter-Strike 2
208.Miami Corner Store Part 3/3 - 3.04: UVing Doors - (Free Course for Maya/UE4)10:09
209.L4D2: How to Create Survival Game Mode Part 110:09TutorialLeft 4 Dead 2
210.Call of Juarez 2 Level Design Part 9.4: Optimization and Class Types10:07Call of Juarez: Bound in Blood
211.Call of Juarez 2 Level Design Part 2: ChromEd Interface and Navigation10:03Call of Juarez: Bound in Blood
212.Maya Beginner Basics 6/10: Geometry Modeling Basics Exercise [Tutorial #06]10:01Tutorial
213.Modeling Interior using Maya Part 2.3 /3 - Window Borders10:00
214.Software for Game Environment Artist10:00
215.L4D: Environment Creation Part 1 - Interior10:00TutorialLeft 4 Dead
216.Maya LT/Maya Beginner Tutorial 9/13: Custom Polygon Display for Game Environment Modeling10:00Tutorial
217.Left 4 Dead: Props Overview and How to Create a Rotating Fan9:59TutorialLeft 4 Dead
218.Speed Modeling Challenge - Alleyway: Part 19:59
219.Left 4 Dead: Creating a Level/Map Change Part 2 L4D Hammer9:58TutorialLeft 4 Dead
220.L4D: Creating a Skybox and Light Environment9:58Left 4 Dead
221.L4D: Create Custom Movie Poster & VPK File Part 3/39:58Left 4 Dead
222.CS:GO SDK Insert Hostages & Create Hostage Rescue Zones Tutorial [Tutorial #10]9:56TutorialCounter-Strike 2
223.Redshift w/Maya #4: Redshift Materials Basic Setup for Non-Metals & Metals (Metalness Workflow)9:54
224.Substance Painter: Quick Exercise to Help You Prototype, Experiment and Decide on Materials9:52Let's Play
225.Left 4 Dead: Navigational Meshes Advanced9:51Left 4 Dead
226.L4D: Create Custom Movie Poster & VPK File Part 2/39:51Left 4 Dead
227.L4D: Environment Creation Part 2 - Exterior9:46TutorialLeft 4 Dead
228.UE5: How to Create Your First Project and Open the Editor9:45GuideTHE EDITOR
229.UDK: How to Import Custom Textures [Tutorial #24]9:43Tutorial
230.L4D: Creating Terrain Part 2 - Surrounding Mountains9:42
231.Left 4 Dead: Creating a Level/Map Change Part 1 in L4D Hammer9:38TutorialLeft 4 Dead
232.Left 4 Dead: Environment Creation Part 5 - Textures9:36Left 4 Dead
233.Modeling Interior using Maya Part 2.4 /3 - Top Window Borders9:36
234.CryEngine 3 SDK: How to Manually Paint, Edit, Modify Terrain - Tutorial 049:36TutorialUnreal
235.Miami Corner Store Part 1/3 - 1.01: Preproduction - (Free Course for Maya/UE4)9:33
236.Modeling Interior using Maya Part 2.6 /3 - Curtains9:30
237.Miami Corner Store Part 2/3 - 2.05: Window UVs - (Free Course for Maya/UE4)9:29
238.L4D: How to Create an Elevator Part 19:29TutorialLeft 4 Dead
239.Maya/UE5: How to Match Grid Size and Dimensions in Maya to UE5 - EXPLAINED9:29Guide
240.UE4: What are the Advantages and Disadvantages of Using BSP? - Tutorial9:28TutorialUnreal
241.Miami Corner Store Part 2/3 - 2.14: Modeling Window Shutters - (Free Course for Maya/UE4)9:27
242.Maya Beginner Basics 1/10: User Interface [Tutorial #01]9:26Tutorial
243.Modeling Interior using Maya Part 1.1 / 39:25
244.Left 4 Dead: Creating Breakable Walls9:19Left 4 Dead
245.UDK Basics Getting Started in 11 Steps Part 3/3 [Tutorial #03]9:17Tutorial
246.Miami Corner Store Part 1/3 - 1.08: Import BSP into Maya - (Free Course for Maya/UE4)9:15
247.UDK: 2 Quick Ways to Modify and Form Landscapes Tutorial9:08Tutorial
248.Hammer Source Map Construction Breakdown Tutorial in Source SDK & Authoring Tools9:07TutorialCounter-Strike: Source
249.Modeling Interior using Maya Part 3.4 - Arranging the Furniture and Carpet9:02
250.Substance Painter: 2 Ways to Make Specific UV Changes on the Mesh After You’re Done Texturing9:01
251.3 Level Design Horror Principles to Induce Fear into Your Environments & Game (as Seen in Alan Wake)9:00Alan Wake
252.L4D: How to Create an Elevator Part 28:59TutorialLeft 4 Dead
253.UE4: How to Combine Macro/Micro Variation with Landscape Materials and Create Material Function8:59TutorialUnreal
254.L4D: Create Custom Movie Poster & VPK File Part 1/38:59TutorialLeft 4 Dead
255.UDK: Lightmap Resolution for Static Meshes and BSP Part 4/4 [Tutorial #21]8:56Tutorial
256.How to Create Game Environment Props/Assets for Unreal Engine 4 in 6 Easy Hours8:56TutorialUnreal
257.Miami Corner Store Part 2/3 - 2.24: Modeling Modular Sidewalk - (Free Course for Maya/UE4)8:55Unreal
258.UDK: BSP Brushes Block In Tutorial - Simple Room/Env Creation Part 1/3 [Tutorial #05]8:54Tutorial
259.L4D Mapping: Adding Props8:51
260.CryEngine 3 SDK: How to Create/Add Roads and Add a Vehicle - Tutorial 098:50Tutorial
261.Maya LT/Maya Beginner Tutorial 6/13: Snap to Grid, Edges, Vertices & Modify Pivot Points8:48Tutorial
262.Miami Corner Store Part 2/3 - 2.08: Modeling AC Units - (Free Course for Maya/UE4)8:48
263.11 Day Level Design Process Overview8:47
264.UDK Basics Getting Started in 11 Steps Part 2/3 [Tutorial #02]8:46Tutorial
265.CS:GO SDK How to Decompile Maps to Reverse Engineer and Improve Your Work in Hammer Source Tutorial8:46TutorialCounter-Strike 2
266.CS:GO SDK Creating Advanced Bomb Site Zones to Trigger Fire and Dust - Tutorial 2/2 [Tutorial #12]8:43TutorialCounter-Strike 2
267.UE5: Using Modeling Mode like BSP Brushes - BEST & FASTEST Way to Blockout Environments in UE58:43Unreal
268.UE4: How to Export/Import & Use Mannequin for Scale Reference in Maya or Other 3D Software8:41GuideMannequin
269.CS:GO SDK How to Compile and Run Your First Map In Game - Beginner Series 8/8 [Tutorial #08]8:34TutorialCounter-Strike 2
270.Hammer Source Player Scale/World Architecture Basics Tutorial - Source SDK & Authoring Tools8:28TutorialCounter-Strike: Source
271.Call of Juarez 2 Level Design Part 3: BONUS Creating Environment8:27Call of Juarez: Bound in Blood
272.UDK/Maya: How to Set Up Your Grid in Maya to Match UDK Tutorial8:23Tutorial
273.CryEngine 3 SDK: How to Create Realistic Terrain with Import/Export Custom Heightmap - Tutorial 058:22Tutorial
274.Maya Export to Unreal3 Import Tutorial8:17Tutorial
275.UE4: Guide to Player Scale and World/Architecture Dimensions Tutorial8:12TutorialUnreal
276.Beginner’s Tutorial to Creating Chain Link Fence Part 3/3 - UE58:09TutorialUnreal
277.L4D Mapping: Geometry Part 2 - Basic Single Room8:07
278.L4D: Environment Creation Part 4 - SkyBox8:06
279.UE4: How to Insert, Apply and Use Decals Inside Your Level Tutorial8:04TutorialUnreal
280.8 More Practical Level Design Ideas from "Mirror's Edge"8:04Mirror's Edge
281.How to Create Roads 6/8: Block Roads Off with Brushes/Props Tutorial - [CS:GO, L4D2, L4D1, TF2, HL2]8:03TutorialLeft 4 Dead 2
282.UE4: 3 Ways to Organize Your Material Editor (Descriptions, Comments and Reroute Nodes) Tutorial8:02TutorialUnreal
283.UDK: How to Set Up Capture the Flag (vCTF) Gametype [Tutorial #17]8:00TutorialCapture the Flag
284.Modeling Interior using Maya Part 3.2 - Modeling a Table8:00
285.Miami Corner Store Part 2/3 - 2.16: Modeling Water Drain - (Free Course for Maya/UE4)7:59
286.CS:GO SDK Creating Buy Zones and Inserting Player Starts Tutorial [Tutorial #09]7:57TutorialCounter-Strike 2
287.Designing Single Player Combat Areas - Level Design for 3rd Person Shooters Games7:54Alan Wake
288.Maya LT/Maya Beginner Tutorial 10/13: Outliner, Hypergraph & Hypershade Explained7:49Tutorial
289.UE5: Placing Static Mesh Props Naturally into Your Environment with Simulate Physics7:48Unreal
290.Call of Juarez 2 Level Design Part 8.2: Advanced AI - Sensors & Action Chains7:48Call of Juarez: Bound in Blood
291.Speed Modeling Challenge - Alleyway: Part 27:41
292.Miami Corner Store Part 1/3 - 1.07: BSP Brush Export - (Free Course for Maya/UE4)7:40Unreal
293.Maya LT/Maya Beginner Tutorial 8/13: How to Properly Delete Vertices, Edges & Faces7:40Tutorial
294.Miami Corner Store Part 3/3 - 3.10: UVing Electrical Boxes and Meter - (Free Course for Maya/UE4)7:38
295.L4D: Environment Creation Part 3 - Exterior7:34TutorialLeft 4 Dead
296.Maya Tip: 2 Ways to Speed Up Repeated Modeling by UVing First Then Duplicate or Using Instances7:34
297.StreamLined Level Design Productivity Tips7:30
298.Miami Corner Store Part 3/3 - 3.07: UVing Window Bars - (Free Course for Maya/UE4)7:30
299.Left 4 Dead: Creating a Panic Event7:28Left 4 Dead
300.Miami Corner Store Part 2/3 - 2.02: Export/Import Setup - (Free Course for Maya/UE4)7:28Unreal