101. | UDK: Applying Materials/Textures Beginner Workflow - Simple Room/Env Creation [Tutorial #10] | 17:02 | Tutorial |
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102. | Hammer Source CS:GO SDK "Abandoned House" Workflow (3/5) - Detailing Tutorial | 16:52 | Tutorial | Counter-Strike 2
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103. | UE4: Step-by-Step to Your First Landscape Material for Beginners (Day 2/3: 3-Day Tutorial Series) | 16:50 | Tutorial | Unreal
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104. | 3D Game Environment Modeling/UVing Foundation with Maya LT/Maya - Intro Trailer/What You Will Learn | 16:45 | Preview |
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105. | Substance Painter: Complete How to Create Glass Tutorial (includes Adding Dirt & Exporting Textures) | 16:36 | Tutorial |
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106. | UE4: Create Overcast Day Lighting with Sky Atmosphere | 16:31 | | Unreal
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107. | UE5: Fundamentals Vol.1 Tutorial Course - What You Will Learn | 16:30 | Tutorial | Unreal
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108. | UDK: Lightmap UV Layout Techniques & How to Create Second UV Channel in Maya Part 2/4 [Tutorial #19] | 16:18 | Tutorial |
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109. | Miami Corner Store Part 2/3 - 2.01: Modeling Main Building - (Free Course for Maya/UE4) | 16:08 | |
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110. | Miami Corner Store Part 1/3 - 1.05: UE4 BSP Blockout 1/2 - (Free Course for Maya/UE4) | 16:05 | | Unreal
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111. | Maya LT/Maya Beginner Tutorial 4/13: Geometry Modeling Basics & Working w/Polygon Objects | 15:58 | Tutorial |
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112. | Hammer Source Interface Crash Course Tutorial in 15 Min for Source SDK & Authoring Tools | 15:58 | Tutorial | Counter-Strike 2
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113. | How to Create Roads 3/8: Wide & Tight 90 Degree Curved Turns Tutorial - [CS:GO, L4D2, L4D1, TF2] | 15:57 | Tutorial | Left 4 Dead 2
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114. | UE5: Edit, Convert, Export Custom Sounds from Audacity and Import Them Into Unreal Engine 5 | 15:53 | |
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115. | How to Create Roads 1/8: Basics, Intersections & Realism - [CS:GO, L4D2, L4D1, TF2, HL2, SourceSDK] | 15:45 | Tutorial | Counter-Strike 2
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116. | Modeling Interior using Maya Part 2.1 /3 - Project Set Up and Building Walls | 15:28 | |
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117. | Beginner's Guide to Game Prop Creation 2/4: Wooden Barrel - UVing with Maya | 15:27 | |
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118. | Maya LT/Maya Beginner Tutorial 2/13: Interface Overview for Game Environment Modeling | 15:23 | Tutorial |
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119. | What I Learned as 3D Instructor in Last 6+ Months (Learn, Do & Complete Your 3D Work Faster) | 15:16 | |
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120. | UE4: Create Procedural Landscape Heightmaps Entirely in Photoshop for UE4 | 15:07 | | Unreal
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121. | CS:GO SDK Complete Guide to Using VisGroups, Organize & Work on Large Maps in Hammer Source Tutorial | 15:06 | Tutorial | Counter-Strike 2
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122. | CryEngine 3 SDK: How to Paint Terrain Texture Layer - Tutorial 06 | 14:48 | Tutorial | Unreal
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123. | CS:GO SDK Player & Architecture Scale, Dimension, Proportion - Beginner Series 3/8 [Tutorial #03] | 14:45 | Tutorial | Counter-Strike 2
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124. | CryEngine 3 SDK: How to Add Vegetation/Foliage/Trees/Grass - Tutorial 08 | 14:43 | Tutorial | Unreal
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125. | Miami Corner Store Part 2/3 - 2.18: Modeling Electric Pipes - (Free Course for Maya/UE4) | 14:39 | |
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126. | CS:GO SDK Adding Prop Models: Using Models In Your Map - Beginner Series 5/8 [Tutorial #05] | 14:37 | Tutorial | Counter-Strike 2
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127. | Hammer Source CS:GO SDK "Abandoned House" Workflow (2/5) - Texturing Tutorial | 14:34 | Tutorial | Counter-Strike 2
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128. | SECRETS to Using Colors to Create Game Environments Like "Mirror's Edge" | 14:30 | | Mirror's Edge
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129. | CS:GO 6 Principles of Choke Point Level Design [Tutorial #14] | 14:29 | Tutorial | Counter-Strike 2
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130. | CS:GO 3 Workflow Techniques - How to Draw Top-Down Level Design Map Layouts [Tutorial #16] | 14:28 | Tutorial | Counter-Strike 2
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131. | UE4 Tutorial: How to Make Modular Pipes Work in "The Corridor Project" | 14:27 | Tutorial | Pipes
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132. | Miami Corner Store Part 2/3 - 2.03: Modeling Building Detail - (Free Course for Maya/UE4) | 14:26 | |
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133. | My System for Setting Up Game Environment Projects for Maya LT/Maya, UE4 & Texturing | 14:25 | | Unreal
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134. | How to Create Roads 8/8: Block Off Curved Sloped Roads Tutorial - [CS:GO, L4D2, L4D1, TF2, HL2] | 14:24 | Tutorial | Left 4 Dead 2
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135. | UE4: Sculpting with Non-Destructive Landscape Layers - Complete Guide - Part 1/3 Tutorial | 14:21 | Let's Play | Unreal
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136. | Beginner's Guide to Game Prop Creation 4/4: Wooden Barrel - Export from Maya & Import in UE4/UE5 | 13:58 | |
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137. | UDK: Landscape Challenge - Create/Form a Landscape in Less Than 30 Minutes | 13:55 | |
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138. | CS:GO SDK Navigation and Interface Basics in 15 minutes - Beginner Series 2/8 [Tutorial #02] | 13:51 | Tutorial | Counter-Strike 2
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139. | Modeling Interior using Maya Part 2.2 /3 - Modeling Windows | 13:45 | |
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140. | CryEngine 3 SDK: Ways to Place Objects/Models Into Your Map - Tutorial 07 | 13:37 | Tutorial | Unreal
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141. | UDK: Lightmap Basics - Introduction to Lightmapping with UDK Part 1/4 [Tutorial #18] | 13:37 | Tutorial |
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142. | CryEngine 3 SDK: Navigation, Interface, Viewports - Tutorial 02 | 13:36 | Tutorial |
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143. | UE5: 3 Methods for Blocking Out Environments and Level Designs in UE5 | 13:29 | | The Matrix Awakens
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144. | Substance Painter: Complete Guide to Download, Import and Use New Materials to Texture With (3 Ways) | 13:29 | |
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145. | Maya Beginner Basics 5/10: Geometry Modeling Basics [Tutorial #05] | 13:27 | Tutorial |
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146. | Redshift w/Maya #7: Redshift Materials - Creating and Rendering Glass Surfaces Quickly | 13:22 | |
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147. | Making a Simple Trim Texture for Props in 13 Minutes (Substance Painter, Maya, UE5) | 13:14 | |
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148. | UDK: How to Fix Lightmap Light/Shadow Bleeding and Seams Part 3/4 [Tutorial #20] | 13:06 | Tutorial |
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149. | Maya: How to Create Spiral Geometry Along the Curve (Works for Wires, Chains and More) | 12:59 | Tutorial |
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150. | UDK: How to Add Player Starts, PathNodes, Weapons, Items, Vehicles & JumpPads [Tutorial #15] | 12:54 | Tutorial |
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151. | CryEngine 3 SDK: Creating and Generating Terrain (Your First Map) - Tutorial 03 | 12:49 | Tutorial |
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152. | 6 Instant Level Design Flow Tips as Seen in "Mirror's Edge" | 12:36 | | Mirror's Edge
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153. | Maya to UE5: How to Have Multiple Materials IDs on One Static Mesh from Maya to UE5 | 12:35 | Tutorial |
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154. | The Essential Beginner's Guide to Creating UE4 Landscapes Entirely in Unreal Engine 4 | 12:31 | | Unreal
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155. | UE4 Heightmap Guide: Everything You Need to Know About Landscape Heightmaps for UE4 | 12:26 | Guide | Unreal
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156. | UDK: How to Add Lights - Dominant Directional Light & Point Lights [Tutorial #12] | 12:24 | Tutorial |
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157. | How to Create Roads 7/8: Blocking Roads Off with Terrain Tutorial - [CS:GO, L4D2, L4D1, TF2, HL2] | 12:16 | Tutorial | Left 4 Dead 2
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158. | UE4: Beginner's Step-by-Step to Creating Your First Level/Map in 12 Minutes Tutorial | 12:10 | Tutorial | 12 Minutes
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159. | Substance Painter to UE5: How to Export Textures from Painter Then Import & Create Materials in UE5 | 12:08 | |
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160. | Miami Corner Store Part 3/3 - 3.09: UVing Electrical Pipes - (Free Course for Maya/UE4) | 12:04 | |
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161. | UDK Tutorial: How to Create Landscape Heightmaps with Photoshop Clouds Filter | 11:55 | Tutorial |
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162. | Preproduction Blueprint: How to Plan Your Game Environments and Level Designs Tutorial | 11:54 | Tutorial | Blueprint
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163. | UDK: BSP Workflow Tutorial - Simple Room/Env Creation Part 2/3 [Tutorial #06] | 11:53 | Tutorial |
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164. | LET'S TEXTURE #2: Create Decal Stamp Image in Photoshop - HL2 Inspired | 11:52 | |
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165. | Miami Corner Store Part 2/3 - 2.22: Modeling Railing - (Free Course for Maya/UE4) | 11:52 | |
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166. | UE4: In-Depth Level Creation Workflow - From BSP to Final Level/Environment | 11:48 | | Unreal
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167. | UE4: Step-by-Step to Your First Landscape Material Instance (Day 3/3: 3-Day Tutorial Series) | 11:45 | Tutorial | Unreal
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168. | 7 Ways to Effortlessly Guide the Player with Level Design As Seen in "Alan Wake" | 11:38 | Guide | Alan Wake
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169. | How to Export/Import UE5 Mannequin to Maya for Scale Reference (Will Work for Blender, 3DSMax etc.) | 11:35 | Guide | Mannequin
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170. | UE4: Analysis of Volumetric Clouds and How to Use Them | 11:30 | Guide |
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171. | Miami Corner Store Part 2/3 - 2.17: Modeling Building Lights - (Free Course for Maya/UE4) | 11:24 | |
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172. | UE5: Double Your Environment Creation Speed with Group/Ungroup Technique (Unreal Engine 5) | 11:22 | | Unreal
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173. | UDK: New Map Templates Deconstruction [Tutorial #13] | 11:20 | Tutorial |
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174. | CryEngine 3 SDK: How to Create/Add Rivers - Tutorial 10 | 11:17 | Tutorial | Unreal
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175. | Blocktober: Your Quick Start Guide to Blockouts for Level Design and Game Environment Art | 11:12 | Guide |
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176. | How to Create Roads 2/8: 3-4 Way Intersections Tutorial - [CS:GO, L4D2, L4D1, TF2, HL2, SourceSDK] | 11:08 | Tutorial | Counter-Strike 2
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177. | UE4 The Corridor Project - Introduction Trailer to the Tutorial Series [What You Will Learn] | 11:06 | Tutorial |
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178. | Call of Juarez 2 Level Design Part 8.1: AI, Waypoints, FightNodes | 11:01 | | Call of Juarez: Bound in Blood
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179. | Call of Juarez 2 Level Design Part 4: Adding Objects and Props | 10:59 | | Call of Juarez: Bound in Blood
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180. | CS:GO SDK Adding Lights: How to Light a Room (Lighting Basics) - Beginner Series 6/8 [Tutorial #06] | 10:59 | Tutorial | Counter-Strike 2
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181. | Substance Painter: Download & Install New Materials in Painter Using New 3D Assets Window (V.10+) | 10:58 | Tutorial |
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182. | L4D2: How to Create Scavenge GameMode Part2 | 10:58 | Tutorial | Left 4 Dead 2
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183. | Miami Corner Store Part 2/3 - 2.10: Modeling Doors - (Free Course for Maya/UE4) | 10:58 | |
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184. | Call of Juarez 2 Level Design Part 3: Creating Initial Environment | 10:57 | | Call of Juarez: Bound in Blood
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185. | 6 Steps to Basics of Silhouette Environment Design Part 1/2 | 10:57 | |
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186. | One Level Design Mistake I Learned to Avoid From Playing "Mirror's Edge" | 10:54 | | Mirror's Edge
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187. | UDK Basics Getting Started in 11 Steps Part 1/3 [Tutorial #01] | 10:51 | Tutorial |
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188. | Call of Juarez 2 Level Design Part 10: Publishing Your Map | 10:51 | | Call of Juarez: Bound in Blood
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189. | Call of Juarez 2 Level Design Part 9.2: Objectives and Quests | 10:49 | | Call of Juarez: Bound in Blood
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190. | Call of Juarez 2 Level Design Part 6: How to Create Roads and Rivers | 10:47 | Tutorial | Call of Juarez: Bound in Blood
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191. | Maya: Guide to Randomizing Position for Vertices, Edges and Faces on Geometry | 10:47 | |
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192. | L4D2: How to Create Scavenge GameMode Part1 | 10:46 | Tutorial | Left 4 Dead 2
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193. | Call of Juarez 2 Level Design Part 5: Custom Object Creation | 10:45 | | Call of Juarez: Bound in Blood
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194. | Call of Juarez 2 Level Design Part 9.3: Overview Item Types | 10:42 | | Call of Juarez: Bound in Blood
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195. | Redshift w/Maya #9: Redshift Materials - How to Setup Emissive Materials | 10:40 | Guide |
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196. | UE5: Mastering Viewport Navigation in 10 Minutes | 10:40 | | Unreal
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197. | How to Get Free Unlimited Megascans Assets from Quixel for UE4 | 10:37 | Tutorial | Unreal
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198. | UDK: How to Add a Custom Map Template [Tutorial #14] | 10:36 | Tutorial |
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199. | L4D2: How to Create Survival Game Mode Part 2 | 10:34 | Tutorial | Left 4 Dead 2
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200. | Redshift w/Maya #3: HDR Image-Based Lighting with a Dome Light | 10:30 | |
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